# The Game of Hidden Rules: A New Kind of Benchmark Challenge for Machine Learning

arXiv: https://arxiv.org/abs/2207.10218 · HTML: https://mlsanity.com/paper/2207.10218/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 31 references that are in the map.
- First posted on arXiv 20 Jul 2022.

## Builds on (most cited first, 12 of 12)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning](https://mlsanity.com/paper/1902.01378/) (2019)
- [Can We Distinguish Machine Learning from Human Learning?](https://mlsanity.com/paper/1910.03466/) (2019)

## Built on by (most cited first, 4 of 4)

- [Comparing Reinforcement Learning and Human Learning using the Game of Hidden Rules](https://mlsanity.com/paper/2306.17766/) (2023)
- [Toward a Metrology for Artificial Intelligence: Hidden-Rule Environments and Reinforcement Learning](https://mlsanity.com/paper/2509.06213/) (2025)
- [Interpretable GOHR Agents via Sparse Autoencoders](https://mlsanity.com/paper/2607.25132/) (2026)
- [AI Learning and Conceptual Transfer in the Game of Hidden Rules](https://mlsanity.com/paper/2608.21372/) (2026)

## Abstract (arXiv)

As machine learning (ML) is more tightly woven into society, it is imperative that we better characterize ML's strengths and limitations if we are to employ it responsibly. Existing benchmark environments for ML, such as board and video games, offer well-defined benchmarks for progress, but constituent tasks are often complex, and it is frequently unclear how task characteristics contribute to overall difficulty for the machine learner. Likewise, without a systematic assessment of how task characteristics influence difficulty, it is challenging to draw meaningful connections between performance in different benchmark environments. We introduce a novel benchmark environment that offers an enormous range of ML challenges and enables precise examination of how task elements influence practical difficulty. The tool frames learning tasks as a "board-clearing game," which we call the Game of Hidden Rules (GOHR). The environment comprises an expressive rule language and a captive server environment that can be installed locally. We propose a set of benchmark rule-learning tasks and plan to support a performance leader-board for researchers interested in attempting to learn our rules. GOHR complements existing environments by allowing fine, controlled modifications to tasks, enabling experimenters to better understand how each facet of a given learning task contributes to its practical difficulty for an arbitrary ML algorithm.
