# BRACE: The Breakdancing Competition Dataset for Dance Motion Synthesis

arXiv: https://arxiv.org/abs/2207.10120 · HTML: https://mlsanity.com/paper/2207.10120/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 26 references that are in the map.
- First posted on arXiv 20 Jul 2022.

## Builds on (most cited first, 12 of 12)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Hybrid Task Cascade for Instance Segmentation](https://mlsanity.com/paper/1901.07518/) (2019)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Cascade R-CNN: High Quality Object Detection and Instance Segmentation](https://mlsanity.com/paper/1906.09756/) (2019)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Distribution-Aware Coordinate Representation for Human Pose Estimation](https://mlsanity.com/paper/1910.06278/) (2019)
- [Dance Revolution: Long-Term Dance Generation with Music via Curriculum Learning](https://mlsanity.com/paper/2006.06119/) (2020)
- [Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio](https://mlsanity.com/paper/2011.12999/) (2020)

## Built on by (most cited first, 5 of 5)

- [SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generation](https://mlsanity.com/paper/2304.10417/) (2023)
- [Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion](https://mlsanity.com/paper/2312.04466/) (2023)
- [MotionScript: Natural Language Descriptions for Expressive 3D Human Motions](https://mlsanity.com/paper/2312.12634/) (2023)
- [DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance](https://mlsanity.com/paper/2403.13667/) (2024)
- [Breakdance Video classification in the age of Generative AI](https://mlsanity.com/paper/2510.20287/) (2025)

## Abstract (arXiv)

Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach relies on a few assumptions: strong music-dance correlation, controlled motion data and relatively simple poses and movements. These characteristics are found in all existing datasets for dance motion synthesis, and indeed recent methods can achieve good results.We introduce a new dataset aiming to challenge these common assumptions, compiling a set of dynamic dance sequences displaying complex human poses. We focus on breakdancing which features acrobatic moves and tangled postures. We source our data from the Red Bull BC One competition videos. Estimating human keypoints from these videos is difficult due to the complexity of the dance, as well as the multiple moving cameras recording setup. We adopt a hybrid labelling pipeline leveraging deep estimation models as well as manual annotations to obtain good quality keypoint sequences at a reduced cost. Our efforts produced the BRACE dataset, which contains over 3 hours and 30 minutes of densely annotated poses. We test state-of-the-art methods on BRACE, showing their limitations when evaluated on complex sequences. Our dataset can readily foster advance in dance motion synthesis. With intricate poses and swift movements, models are forced to go beyond learning a mapping between modalities and reason more effectively about body structure and movements.
