# UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation

arXiv: https://arxiv.org/abs/2207.09835 · HTML: https://mlsanity.com/paper/2207.09835/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 38 references that are in the map.
- First posted on arXiv 20 Jul 2022.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networks](https://mlsanity.com/paper/1602.07868/) (2016)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [NASA: Neural Articulated Shape Approximation](https://mlsanity.com/paper/1912.03207/) (2019)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [LEAP: Learning Articulated Occupancy of People](https://mlsanity.com/paper/2104.06849/) (2021)
- [imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose](https://mlsanity.com/paper/2108.10842/) (2021)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [Phase Transitions, Distance Functions, and Implicit Neural Representations](https://mlsanity.com/paper/2106.07689/) (2021)
- [Augmenting Implicit Neural Shape Representations with Explicit Deformation Fields](https://mlsanity.com/paper/2108.08931/) (2021)
- [LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies](https://mlsanity.com/paper/2111.15113/) (2021)

## Built on by (most cited first, 8 of 8)

- [HandNeRF: Neural Radiance Fields for Animatable Interacting Hands](https://mlsanity.com/paper/2303.13825/) (2023)
- [CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition](https://mlsanity.com/paper/2304.03167/) (2023)
- [CaPhy: Capturing Physical Properties for Animatable Human Avatars](https://mlsanity.com/paper/2308.05925/) (2023)
- [Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video](https://mlsanity.com/paper/2407.15212/) (2024)
- [Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey](https://mlsanity.com/paper/2306.03576/) (2023)
- [Incomplete Multimodal Industrial Anomaly Detection via Cross-Modal Distillation](https://mlsanity.com/paper/2405.13571/) (2024)
- [FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling](https://mlsanity.com/paper/2411.19942/) (2024)
- [InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video](https://mlsanity.com/paper/2411.01512/) (2024)

## Abstract (arXiv)

We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels from SMPL and thus are limited to minimal-clothed humans. In contrast, our method learns to separate parts from body motions instead of part supervision, thus can be extended to clothed humans and other articulated objects. Our Partition-from-Motion is achieved by a bone-centered initialization, a bone limit loss, and a section normal loss that ensure stable part division even when the training poses are limited. We also present a minimal perimeter loss for SDF to suppress extra surfaces and part overlapping. Another core of our method is an adjacent part seaming algorithm that produces non-rigid deformations to maintain the connection between parts which significantly relieves the part-based artifacts. Under this algorithm, we further propose "Competing Parts", a method that defines blending weights by the relative position of a point to bones instead of the absolute position, avoiding the generalization problem of neural implicit functions with inverse LBS (linear blend skinning). We demonstrate the effectiveness of our method by clothed human body reconstruction and animation on the CAPE and the ClothSeq datasets.
