# Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning

arXiv: https://arxiv.org/abs/2207.09644 · HTML: https://mlsanity.com/paper/2207.09644/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 60 references that are in the map.
- First posted on arXiv 20 Jul 2022.

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Enriching Word Vectors with Subword Information](https://mlsanity.com/paper/1607.04606/) (2016)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1603.09246/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Colorful Image Colorization](https://mlsanity.com/paper/1603.08511/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [Video Representation Learning by Dense Predictive Coding](https://mlsanity.com/paper/1909.04656/) (2019)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding](https://mlsanity.com/paper/1703.07475/) (2017)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)

## Built on by (most cited first, 30 of 30)

- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learning](https://mlsanity.com/paper/2212.02082/) (2022)
- [SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition](https://mlsanity.com/paper/2209.02399/) (2022)
- [HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions](https://mlsanity.com/paper/2304.00387/) (2023)
- [Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning](https://mlsanity.com/paper/2308.03975/) (2023)
- [USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation](https://mlsanity.com/paper/2412.09220/) (2024)
- [LAC: Latent Action Composition for Skeleton-based Action Segmentation](https://mlsanity.com/paper/2308.14500/) (2023)
- [MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion](https://mlsanity.com/paper/2409.10473/) (2024)
- [Heterogeneous Skeleton-Based Action Representation Learning](https://mlsanity.com/paper/2506.03481/) (2025)
- [SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2309.05834/) (2023)
- [Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning](https://mlsanity.com/paper/2405.20606/) (2024)
- [Foundation Model for Skeleton-Based Human Action Understanding](https://mlsanity.com/paper/2508.12586/) (2025)
- [Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2410.20349/) (2024)
- [Learning to Localize Actions in Instructional Videos with LLM-Based Multi-Pathway Text-Video Alignment](https://mlsanity.com/paper/2409.16145/) (2024)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond](https://mlsanity.com/paper/2406.02978/) (2024)
- [Token Boosting for Robust Self-Supervised Visual Transformer Pre-training](https://mlsanity.com/paper/2304.04175/) (2023)
- [STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences](https://mlsanity.com/paper/2407.10935/) (2024)
- [Towards Efficient General Feature Prediction in Masked Skeleton Modeling](https://mlsanity.com/paper/2509.03609/) (2025)
- [Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence](https://mlsanity.com/paper/2401.00921/) (2024)
- [DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation](https://mlsanity.com/paper/2509.05543/) (2025)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)
- [Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition](https://mlsanity.com/paper/2512.21064/) (2025)
- [Contrastive Self-Supervised Learning for Skeleton Representations](https://mlsanity.com/paper/2211.05304/) (2022)
- [MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation](https://mlsanity.com/paper/2508.12948/) (2025)
- [Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization](https://mlsanity.com/paper/2512.16504/) (2025)
- [Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models](https://mlsanity.com/paper/2603.05963/) (2026)
- [Improving Viewpoint-Invariance and Temporal Consistency for Action Detection](https://mlsanity.com/paper/2605.22695/) (2026)

## Abstract (arXiv)

Despite the success of fully-supervised human skeleton sequence modeling, utilizing self-supervised pre-training for skeleton sequence representation learning has been an active field because acquiring task-specific skeleton annotations at large scales is difficult. Recent studies focus on learning video-level temporal and discriminative information using contrastive learning, but overlook the hierarchical spatial-temporal nature of human skeletons. Different from such superficial supervision at the video level, we propose a self-supervised hierarchical pre-training scheme incorporated into a hierarchical Transformer-based skeleton sequence encoder (Hi-TRS), to explicitly capture spatial, short-term, and long-term temporal dependencies at frame, clip, and video levels, respectively. To evaluate the proposed self-supervised pre-training scheme with Hi-TRS, we conduct extensive experiments covering three skeleton-based downstream tasks including action recognition, action detection, and motion prediction. Under both supervised and semi-supervised evaluation protocols, our method achieves the state-of-the-art performance. Additionally, we demonstrate that the prior knowledge learned by our model in the pre-training stage has strong transfer capability for different downstream tasks.
