# Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos

arXiv: https://arxiv.org/abs/2207.09425 · HTML: https://mlsanity.com/paper/2207.09425/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 61 references that are in the map.
- First posted on arXiv 19 Jul 2022.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [Social-STGCNN: A Social Spatio-Temporal Graph Convolutional Neural Network for Human Trajectory Prediction](https://mlsanity.com/paper/2002.11927/) (2020)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [ReDet: A Rotation-equivariant Detector for Aerial Object Detection](https://mlsanity.com/paper/2103.07733/) (2021)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [Visual Semantic Role Labeling](https://mlsanity.com/paper/1505.04474/) (2015)
- [Learning Human-Object Interactions by Graph Parsing Neural Networks](https://mlsanity.com/paper/1808.07962/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [iCAN: Instance-Centric Attention Network for Human-Object Interaction Detection](https://mlsanity.com/paper/1808.10437/) (2018)
- [VSGNet: Spatial Attention Network for Detecting Human Object Interactions Using Graph Convolutions](https://mlsanity.com/paper/2003.05541/) (2020)
- [Something-Else: Compositional Action Recognition with Spatial-Temporal Interaction Networks](https://mlsanity.com/paper/1912.09930/) (2019)
- [SGCN:Sparse Graph Convolution Network for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2104.01528/) (2021)
- [Pose-aware Multi-level Feature Network for Human Object Interaction Detection](https://mlsanity.com/paper/1909.08453/) (2019)
- [Pose Flow: Efficient Online Pose Tracking](https://mlsanity.com/paper/1802.00977/) (2018)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [Contextual Heterogeneous Graph Network for Human-Object Interaction Detection](https://mlsanity.com/paper/2010.10001/) (2020)
- [From Lifestyle Vlogs to Everyday Interactions](https://mlsanity.com/paper/1712.02310/) (2017)
- [Pairwise Body-Part Attention for Recognizing Human-Object Interactions](https://mlsanity.com/paper/1807.10889/) (2018)

## Built on by (most cited first, 17 of 17)

- [HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2503.23715/) (2025)
- [Unified Spatial-Temporal Edge-Enhanced Graph Networks for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2502.02504/) (2025)
- [BP-SGCN: Behavioral Pseudo-Label Informed Sparse Graph Convolution Network for Pedestrian and Heterogeneous Trajectory Prediction](https://mlsanity.com/paper/2502.14676/) (2025)
- [Hierarchical and Multimodal Data for Daily Activity Understanding](https://mlsanity.com/paper/2504.17696/) (2025)
- [Learning Human-Object Interaction as Groups](https://mlsanity.com/paper/2510.18357/) (2025)
- [From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos](https://mlsanity.com/paper/2407.00917/) (2024)
- [ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2511.12214/) (2025)
- [Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks](https://mlsanity.com/paper/2410.07917/) (2024)
- [ReaMOT: A Benchmark and Framework for Reasoning-based Multi-Object Tracking](https://mlsanity.com/paper/2505.20381/) (2025)
- [Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos](https://mlsanity.com/paper/2506.03440/) (2025)
- [Egocentric Human-Object Interaction Detection: A New Benchmark and Method](https://mlsanity.com/paper/2506.14189/) (2025)
- [Adaptive Graph Learning from Spatial Information for Surgical Workflow Anticipation](https://mlsanity.com/paper/2412.06454/) (2024)
- [Towards Open-World Human Action Segmentation Using Graph Convolutional Networks](https://mlsanity.com/paper/2507.00756/) (2025)
- [Real-Time Manipulation Action Recognition with a Factorized Graph Sequence Encoder](https://mlsanity.com/paper/2503.12034/) (2025)
- [Multi-Modal Graph Convolutional Network with Sinusoidal Encoding for Robust Human Action Segmentation](https://mlsanity.com/paper/2507.00752/) (2025)
- [Improvement of Human-Object Interaction Action Recognition Using Scene Information and Multi-Task Learning Approach](https://mlsanity.com/paper/2509.09067/) (2025)
- [Cross-view Multimodal Vision-Based Assessment Framework for Traditional Chinese Medicine Rehabilitation Training](https://mlsanity.com/paper/2606.28104/) (2026)

## Abstract (arXiv)

Human-Object Interaction (HOI) recognition in videos is important for analyzing human activity. Most existing work focusing on visual features usually suffer from occlusion in the real-world scenarios. Such a problem will be further complicated when multiple people and objects are involved in HOIs. Consider that geometric features such as human pose and object position provide meaningful information to understand HOIs, we argue to combine the benefits of both visual and geometric features in HOI recognition, and propose a novel Two-level Geometric feature-informed Graph Convolutional Network (2G-GCN). The geometric-level graph models the interdependency between geometric features of humans and objects, while the fusion-level graph further fuses them with visual features of humans and objects. To demonstrate the novelty and effectiveness of our method in challenging scenarios, we propose a new multi-person HOI dataset (MPHOI-72). Extensive experiments on MPHOI-72 (multi-person HOI), CAD-120 (single-human HOI) and Bimanual Actions (two-hand HOI) datasets demonstrate our superior performance compared to state-of-the-arts.
