# Bayesian Generational Population-Based Training

arXiv: https://arxiv.org/abs/2207.09405 · HTML: https://mlsanity.com/paper/2207.09405/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 83 references that are in the map.
- First posted on arXiv 19 Jul 2022.

## Builds on (most cited first, 30 of 53)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [DARTS: Differentiable Architecture Search](https://mlsanity.com/paper/1806.09055/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [A Tutorial on Bayesian Optimization](https://mlsanity.com/paper/1807.02811/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Scalable Global Optimization via Local Bayesian Optimization](https://mlsanity.com/paper/1910.01739/) (2019)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [SMAC3: A Versatile Bayesian Optimization Package for Hyperparameter Optimization](https://mlsanity.com/paper/2109.09831/) (2021)
- [Non-stochastic Best Arm Identification and Hyperparameter Optimization](https://mlsanity.com/paper/1502.07943/) (2015)
- [Neural Architecture Search with Bayesian Optimisation and Optimal Transport](https://mlsanity.com/paper/1802.07191/) (2018)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [BANANAS: Bayesian Optimization with Neural Architectures for Neural Architecture Search](https://mlsanity.com/paper/1910.11858/) (2019)
- [Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/1805.09801/) (2018)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [Accelerated Policy Learning with Parallel Differentiable Simulation](https://mlsanity.com/paper/2204.07137/) (2022)
- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [Discovering Reinforcement Learning Algorithms](https://mlsanity.com/paper/2007.08794/) (2020)
- [Transient Non-Stationarity and Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2006.05826/) (2020)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)

## Built on by (most cited first, 20 of 20)

- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [Bayesian Optimization over Discrete and Mixed Spaces via Probabilistic Reparameterization](https://mlsanity.com/paper/2210.10199/) (2022)
- [AutoML in the Age of Large Language Models: Current Challenges, Future Opportunities and Risks](https://mlsanity.com/paper/2306.08107/) (2023)
- [DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training](https://mlsanity.com/paper/2305.12127/) (2023)
- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [AutoRL Hyperparameter Landscapes](https://mlsanity.com/paper/2304.02396/) (2023)
- [Bayesian Optimisation of Functions on Graphs](https://mlsanity.com/paper/2306.05304/) (2023)
- [High-dimensional Bayesian Optimization via Covariance Matrix Adaptation Strategy](https://mlsanity.com/paper/2402.03104/) (2024)
- [Combining Automated Optimisation of Hyperparameters and Reward Shape](https://mlsanity.com/paper/2406.18293/) (2024)
- [Multi-Objective Population Based Training](https://mlsanity.com/paper/2306.01436/) (2023)
- [Generalized Population-Based Training for Hyperparameter Optimization in Reinforcement Learning](https://mlsanity.com/paper/2404.08233/) (2024)
- [ARLBench: Flexible and Efficient Benchmarking for Hyperparameter Optimization in Reinforcement Learning](https://mlsanity.com/paper/2409.18827/) (2024)
- [Shrink-Perturb Improves Architecture Mixing during Population Based Training for Neural Architecture Search](https://mlsanity.com/paper/2307.15621/) (2023)
- [ULTHO: Ultra-Lightweight yet Efficient Hyperparameter Optimization in Deep Reinforcement Learning](https://mlsanity.com/paper/2503.06101/) (2025)
- [Multiple-Frequencies Population-Based Training](https://mlsanity.com/paper/2506.03225/) (2025)
- [Growing with Experience: Growing Neural Networks in Deep Reinforcement Learning](https://mlsanity.com/paper/2506.11706/) (2025)
- [PB2: Preference Space Exploration via Population-Based Methods in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2506.13741/) (2025)
- [Iterated Population Based Training with Task-Agnostic Restarts](https://mlsanity.com/paper/2511.09190/) (2025)
- [Efficient Heteroscedastic Bayesian Optimization for Risk-Aware AutoRL](https://mlsanity.com/paper/2607.26680/) (2026)
- [Bandits in Prod: Hyperparameter Optimization at Inference Time](https://mlsanity.com/paper/2609.01335/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) offers the potential for training generally capable agents that can interact autonomously in the real world. However, one key limitation is the brittleness of RL algorithms to core hyperparameters and network architecture choice. Furthermore, non-stationarities such as evolving training data and increased agent complexity mean that different hyperparameters and architectures may be optimal at different points of training. This motivates AutoRL, a class of methods seeking to automate these design choices. One prominent class of AutoRL methods is Population-Based Training (PBT), which have led to impressive performance in several large scale settings. In this paper, we introduce two new innovations in PBT-style methods. First, we employ trust-region based Bayesian Optimization, enabling full coverage of the high-dimensional mixed hyperparameter search space. Second, we show that using a generational approach, we can also learn both architectures and hyperparameters jointly on-the-fly in a single training run. Leveraging the new highly parallelizable Brax physics engine, we show that these innovations lead to large performance gains, significantly outperforming the tuned baseline while learning entire configurations on the fly. Code is available at https://github.com/xingchenwan/bgpbt.
