# Self-Supervised Interactive Object Segmentation Through a Singulation-and-Grasping Approach

arXiv: https://arxiv.org/abs/2207.09314 · HTML: https://mlsanity.com/paper/2207.09314/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 44 references that are in the map.
- First posted on arXiv 19 Jul 2022.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation](https://mlsanity.com/paper/1511.00561/) (2015)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning](https://mlsanity.com/paper/1803.09956/) (2018)
- [Unseen Object Instance Segmentation for Robotic Environments](https://mlsanity.com/paper/2007.08073/) (2020)
- [Learning to Segment Object Candidates](https://mlsanity.com/paper/1506.06204/) (2015)
- [Interactive Perception: Leveraging Action in Perception and Perception in Action](https://mlsanity.com/paper/1604.03670/) (2016)
- [Towards Segmenting Anything That Moves](https://mlsanity.com/paper/1902.03715/) (2019)
- [SE3-Nets: Learning Rigid Body Motion using Deep Neural Networks](https://mlsanity.com/paper/1606.02378/) (2016)
- [The Best of Both Modes: Separately Leveraging RGB and Depth for Unseen Object Instance Segmentation](https://mlsanity.com/paper/1907.13236/) (2019)
- [Multi-Task Domain Adaptation for Deep Learning of Instance Grasping from Simulation](https://mlsanity.com/paper/1710.06422/) (2017)
- [A Deep Learning Approach to Grasping the Invisible](https://mlsanity.com/paper/1909.04840/) (2019)
- [Learning Instance Segmentation by Interaction](https://mlsanity.com/paper/1806.08354/) (2018)
- [Visuomotor Mechanical Search: Learning to Retrieve Target Objects in Clutter](https://mlsanity.com/paper/2008.06073/) (2020)
- [Self-supervised Transfer Learning for Instance Segmentation through Physical Interaction](https://mlsanity.com/paper/2005.09484/) (2020)
- [Efficient learning of goal-oriented push-grasping synergy in clutter](https://mlsanity.com/paper/2103.05405/) (2021)
- [DIPN: Deep Interaction Prediction Network with Application to Clutter Removal](https://mlsanity.com/paper/2011.04692/) (2020)
- [Learning to Singulate Objects using a Push Proposal Network](https://mlsanity.com/paper/1707.08101/) (2017)
- [Self-Supervised Object-in-Gripper Segmentation from Robotic Motions](https://mlsanity.com/paper/2002.04487/) (2020)
- [Split Deep Q-Learning for Robust Object Singulation](https://mlsanity.com/paper/1909.08105/) (2019)

## Built on by (most cited first, 8 of 8)

- [Self-Supervised Unseen Object Instance Segmentation via Long-Term Robot Interaction](https://mlsanity.com/paper/2302.03793/) (2023)
- [Attribute-Based Robotic Grasping with Data-Efficient Adaptation](https://mlsanity.com/paper/2501.02149/) (2025)
- [ZISVFM: Zero-Shot Object Instance Segmentation in Indoor Robotic Environments with Vision Foundation Models](https://mlsanity.com/paper/2502.03266/) (2025)
- [Self-Supervised Instance Segmentation by Grasping](https://mlsanity.com/paper/2305.06305/) (2023)
- [Embodied Uncertainty-Aware Object Segmentation](https://mlsanity.com/paper/2408.04760/) (2024)
- [High-Quality Unknown Object Instance Segmentation via Quadruple Boundary Error Refinement](https://mlsanity.com/paper/2306.16132/) (2023)
- [Attribute-based Object Grounding and Robot Grasp Detection with Spatial Reasoning](https://mlsanity.com/paper/2509.08126/) (2025)
- [Proactive Scene Decomposition and Reconstruction](https://mlsanity.com/paper/2510.16272/) (2025)

## Abstract (arXiv)

Instance segmentation with unseen objects is a challenging problem in unstructured environments. To solve this problem, we propose a robot learning approach to actively interact with novel objects and collect each object's training label for further fine-tuning to improve the segmentation model performance, while avoiding the time-consuming process of manually labeling a dataset. The Singulation-and-Grasping (SaG) policy is trained through end-to-end reinforcement learning. Given a cluttered pile of objects, our approach chooses pushing and grasping motions to break the clutter and conducts object-agnostic grasping for which the SaG policy takes as input the visual observations and imperfect segmentation. We decompose the problem into three subtasks: (1) the object singulation subtask aims to separate the objects from each other, which creates more space that alleviates the difficulty of (2) the collision-free grasping subtask; (3) the mask generation subtask to obtain the self-labeled ground truth masks by using an optical flow-based binary classifier and motion cue post-processing for transfer learning. Our system achieves 70% singulation success rate in simulated cluttered scenes. The interactive segmentation of our system achieves 87.8%, 73.9%, and 69.3% average precision for toy blocks, YCB objects in simulation and real-world novel objects, respectively, which outperforms several baselines.
