# NDF: Neural Deformable Fields for Dynamic Human Modelling

arXiv: https://arxiv.org/abs/2207.09193 · HTML: https://mlsanity.com/paper/2207.09193/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 19 Jul 2022.

## Builds on (most cited first, 21 of 21)

- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [Neural Point Cloud Rendering via Multi-Plane Projection](https://mlsanity.com/paper/1912.04645/) (2019)
- [DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and Rendering](https://mlsanity.com/paper/2106.03798/) (2021)
- [Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation](https://mlsanity.com/paper/2001.04947/) (2020)

## Built on by (most cited first, 14 of 14)

- [Learning Neural Volumetric Representations of Dynamic Humans in Minutes](https://mlsanity.com/paper/2302.12237/) (2023)
- [GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh](https://mlsanity.com/paper/2404.07991/) (2024)
- [Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting](https://mlsanity.com/paper/2410.20815/) (2024)
- [textttNePhi: Neural Deformation Fields for Approximately Diffeomorphic Medical Image Registration](https://mlsanity.com/paper/2309.07322/) (2023)
- [DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2507.19141/) (2025)
- [IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF](https://mlsanity.com/paper/2302.14683/) (2023)
- [NAISR: A 3D Neural Additive Model for Interpretable Shape Representation](https://mlsanity.com/paper/2303.09234/) (2023)
- [Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surface](https://mlsanity.com/paper/2308.05112/) (2023)
- [Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling](https://mlsanity.com/paper/2407.11962/) (2024)
- [NECA: Neural Customizable Human Avatar](https://mlsanity.com/paper/2403.10335/) (2024)
- [Efficient Meshy Neural Fields for Animatable Human Avatars](https://mlsanity.com/paper/2303.12965/) (2023)
- [Pathway to Future Symbiotic Creativity](https://mlsanity.com/paper/2209.02388/) (2022)
- [UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing](https://mlsanity.com/paper/2304.06969/) (2023)
- [Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars](https://mlsanity.com/paper/2503.18408/) (2025)

## Abstract (arXiv)

We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from a multi-view video. Recent works proposed to represent a dynamic human body with shared canonical neural radiance fields which links to the observation space with deformation fields estimations. However, the learned canonical representation is static and the current design of the deformation fields is not able to represent large movements or detailed geometry changes. In this paper, we propose to learn a neural deformable field wrapped around a fitted parametric body model to represent the dynamic human. The NDF is spatially aligned by the underlying reference surface. A neural network is then learned to map pose to the dynamics of NDF. The proposed NDF representation can synthesize the digitized performer with novel views and novel poses with a detailed and reasonable dynamic appearance. Experiments show that our method significantly outperforms recent human synthesis methods.
