# Capabilities, Limitations and Challenges of Style Transfer with CycleGANs: A Study on Automatic Ring Design Generation

arXiv: https://arxiv.org/abs/2207.08989 · HTML: https://mlsanity.com/paper/2207.08989/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 18 Jul 2022.

## Builds on (most cited first, 19 of 19)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Toward Multimodal Image-to-Image Translation](https://mlsanity.com/paper/1711.11586/) (2017)
- [Generating Images with Perceptual Similarity Metrics based on Deep Networks](https://mlsanity.com/paper/1602.02644/) (2016)
- [SRFlow: Learning the Super-Resolution Space with Normalizing Flow](https://mlsanity.com/paper/2006.14200/) (2020)
- [You Only Need Adversarial Supervision for Semantic Image Synthesis](https://mlsanity.com/paper/2012.04781/) (2020)
- [Gaussian Process Prior Variational Autoencoders](https://mlsanity.com/paper/1810.11738/) (2018)
- [Equivariant Neural Rendering](https://mlsanity.com/paper/2006.07630/) (2020)
- [Generating Physically-Consistent Satellite Imagery for Climate Visualizations](https://mlsanity.com/paper/2104.04785/) (2021)
- [IGNOR: Image-guided Neural Object Rendering](https://mlsanity.com/paper/1811.10720/) (2018)
- [Physics-informed GANs for Coastal Flood Visualization](https://mlsanity.com/paper/2010.08103/) (2020)
- [Discriminative Region Proposal Adversarial Networks for High-Quality Image-to-Image Translation](https://mlsanity.com/paper/1711.09554/) (2017)

## Abstract (arXiv)

Rendering programs have changed the design process completely as they permit to see how the products will look before they are fabricated. However, the rendering process is complicated and takes a significant amount of time, not only in the rendering itself but in the setting of the scene as well. Materials, lights and cameras need to be set in order to get the best quality results. Nevertheless, the optimal output may not be obtained in the first render. This all makes the rendering process a tedious process. Since Goodfellow et al. introduced Generative Adversarial Networks (GANs) in 2014 [1], they have been used to generate computer-assigned synthetic data, from non-existing human faces to medical data analysis or image style transfer. GANs have been used to transfer image textures from one domain to another. However, paired data from both domains was needed. When Zhu et al. introduced the CycleGAN model, the elimination of this expensive constraint permitted transforming one image from one domain into another, without the need for paired data. This work validates the applicability of CycleGANs on style transfer from an initial sketch to a final render in 2D that represents a 3D design, a step that is paramount in every product design process. We inquiry the possibilities of including CycleGANs as part of the design pipeline, more precisely, applied to the rendering of ring designs. Our contribution entails a crucial part of the process as it allows the customer to see the final product before buying. This work sets a basis for future research, showing the possibilities of GANs in design and establishing a starting point for novel applications to approach crafts design.
