# Active Exploration for Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/2207.08645 · HTML: https://mlsanity.com/paper/2207.08645/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 12 of its 38 references that are in the map.
- First posted on arXiv 18 Jul 2022.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 12 of 12)

- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [Unsolved Problems in ML Safety](https://mlsanity.com/paper/2109.13916/) (2021)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Toward the Fundamental Limits of Imitation Learning](https://mlsanity.com/paper/2009.05990/) (2020)
- [Error Bounds of Imitating Policies and Environments](https://mlsanity.com/paper/2010.11876/) (2020)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Online Apprenticeship Learning](https://mlsanity.com/paper/2102.06924/) (2021)
- [Risk-Aware Active Inverse Reinforcement Learning](https://mlsanity.com/paper/1901.02161/) (2019)
- [Including Uncertainty when Learning from Human Corrections](https://mlsanity.com/paper/1806.02454/) (2018)
- [Inverse Reinforcement Learning in a Continuous State Space with Formal Guarantees](https://mlsanity.com/paper/2102.07937/) (2021)

## Built on by (most cited first, 27 of 27)

- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [Towards Theoretical Understanding of Inverse Reinforcement Learning](https://mlsanity.com/paper/2304.12966/) (2023)
- [Provably Efficient Adversarial Imitation Learning with Unknown Transitions](https://mlsanity.com/paper/2306.06563/) (2023)
- [A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challenges](https://mlsanity.com/paper/2409.07569/) (2024)
- [Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms](https://mlsanity.com/paper/2402.15392/) (2024)
- [Reinforcement Learning-assisted Evolutionary Algorithm: A Survey and Research Opportunities](https://mlsanity.com/paper/2308.13420/) (2023)
- [Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction](https://mlsanity.com/paper/2407.13364/) (2024)
- [Curricular Subgoals for Inverse Reinforcement Learning](https://mlsanity.com/paper/2306.08232/) (2023)
- [How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach](https://mlsanity.com/paper/2406.03812/) (2024)
- [Environment Design for Inverse Reinforcement Learning](https://mlsanity.com/paper/2210.14972/) (2022)
- [Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective](https://mlsanity.com/paper/2312.00054/) (2023)
- [Inverse Reinforcement Learning with Sub-optimal Experts](https://mlsanity.com/paper/2401.03857/) (2024)
- [A Unified Linear Programming Framework for Offline Reward Learning from Human Demonstrations and Feedback](https://mlsanity.com/paper/2405.12421/) (2024)
- [On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning](https://mlsanity.com/paper/2411.15046/) (2024)
- [Preference Elicitation for Offline Reinforcement Learning](https://mlsanity.com/paper/2406.18450/) (2024)
- [Rethinking Inverse Reinforcement Learning: from Data Alignment to Task Alignment](https://mlsanity.com/paper/2410.23680/) (2024)
- [Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory](https://mlsanity.com/paper/2405.19024/) (2024)
- [Provably Efficient Exploration in Inverse Constrained Reinforcement Learning](https://mlsanity.com/paper/2409.15963/) (2024)
- [Combining Bayesian Inference and Reinforcement Learning for Agent Decision Making: A Review](https://mlsanity.com/paper/2505.07911/) (2025)
- [Apprenticeship learning with prior beliefs using inverse optimization](https://mlsanity.com/paper/2505.21639/) (2025)
- [PAC Apprenticeship Learning with Bayesian Active Inverse Reinforcement Learning](https://mlsanity.com/paper/2508.03693/) (2025)
- [Efficient Reward Identification In Max Entropy Reinforcement Learning with Sparsity and Rank Priors](https://mlsanity.com/paper/2508.07400/) (2025)
- [PAGAR: Taming Reward Misalignment in Inverse Reinforcement Learning-Based Imitation Learning with Protagonist Antagonist Guided Adversarial Reward](https://mlsanity.com/paper/2306.01731/) (2023)
- [Randomized algorithms and PAC bounds for inverse reinforcement learning in continuous spaces](https://mlsanity.com/paper/2405.15509/) (2024)
- [Robustness in the Face of Partial Identifiability in Reward Learning](https://mlsanity.com/paper/2501.06376/) (2025)
- [Efficient Personalization of Generative Models via Optimal Experimental Design](https://mlsanity.com/paper/2512.19057/) (2025)
- [Inverse Reinforcement Learning without an Optimal Demonstrator: A Feasible Reward Set Approach](https://mlsanity.com/paper/2605.30903/) (2026)

## Abstract (arXiv)

Inverse Reinforcement Learning (IRL) is a powerful paradigm for inferring a reward function from expert demonstrations. Many IRL algorithms require a known transition model and sometimes even a known expert policy, or they at least require access to a generative model. However, these assumptions are too strong for many real-world applications, where the environment can be accessed only through sequential interaction. We propose a novel IRL algorithm: Active exploration for Inverse Reinforcement Learning (AceIRL), which actively explores an unknown environment and expert policy to quickly learn the expert's reward function and identify a good policy. AceIRL uses previous observations to construct confidence intervals that capture plausible reward functions and find exploration policies that focus on the most informative regions of the environment. AceIRL is the first approach to active IRL with sample-complexity bounds that does not require a generative model of the environment. AceIRL matches the sample complexity of active IRL with a generative model in the worst case. Additionally, we establish a problem-dependent bound that relates the sample complexity of AceIRL to the suboptimality gap of a given IRL problem. We empirically evaluate AceIRL in simulations and find that it significantly outperforms more naive exploration strategies.
