# Latent Partition Implicit with Surface Codes for 3D Representation

arXiv: https://arxiv.org/abs/2207.08631 · HTML: https://mlsanity.com/paper/2207.08631/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 79 of its 100 references that are in the map.
- First posted on arXiv 18 Jul 2022.

## Builds on (most cited first, 30 of 79)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)
- [Shape As Points: A Differentiable Poisson Solver](https://mlsanity.com/paper/2106.03452/) (2021)
- [DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing](https://mlsanity.com/paper/1911.13225/) (2019)

## Built on by (most cited first, 21 of 21)

- [CAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimization](https://mlsanity.com/paper/2210.02757/) (2022)
- [Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignment](https://mlsanity.com/paper/2305.11601/) (2023)
- [NeAF: Learning Neural Angle Fields for Point Normal Estimation](https://mlsanity.com/paper/2211.16869/) (2022)
- [Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection](https://mlsanity.com/paper/2308.11441/) (2023)
- [Unsupervised Inference of Signed Distance Functions from Single Sparse Point Clouds without Learning Priors](https://mlsanity.com/paper/2303.14505/) (2023)
- [Learning Signed Distance Functions from Noisy 3D Point Clouds via Noise to Noise Mapping](https://mlsanity.com/paper/2306.01405/) (2023)
- [HSurf-Net: Normal Estimation for 3D Point Clouds by Learning Hyper Surfaces](https://mlsanity.com/paper/2210.07158/) (2022)
- [Fast Learning of Signed Distance Functions from Noisy Point Clouds via Noise to Noise Mapping](https://mlsanity.com/paper/2407.14225/) (2024)
- [Iterative Superquadric Recomposition of 3D Objects from Multiple Views](https://mlsanity.com/paper/2309.02102/) (2023)
- [GridPull: Towards Scalability in Learning Implicit Representations from 3D Point Clouds](https://mlsanity.com/paper/2308.13175/) (2023)
- [Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors](https://mlsanity.com/paper/2310.11598/) (2023)
- [Implicit Filtering for Learning Neural Signed Distance Functions from 3D Point Clouds](https://mlsanity.com/paper/2407.13342/) (2024)
- [Inferring Neural Signed Distance Functions by Overfitting on Single Noisy Point Clouds through Finetuning Data-Driven based Priors](https://mlsanity.com/paper/2410.19680/) (2024)
- [Coordinate Quantized Neural Implicit Representations for Multi-view Reconstruction](https://mlsanity.com/paper/2308.11025/) (2023)
- [Few-Shot Unsupervised Implicit Neural Shape Representation Learning with Spatial Adversaries](https://mlsanity.com/paper/2408.15114/) (2024)
- [Toward Robust Neural Reconstruction from Sparse Point Sets](https://mlsanity.com/paper/2412.16361/) (2024)
- [Adaptive Local Basis Functions for Shape Completion](https://mlsanity.com/paper/2307.08348/) (2023)
- [Learning Local Pattern Modularization for Point Cloud Reconstruction from Unseen Classes](https://mlsanity.com/paper/2408.14279/) (2024)
- [NumGrad-Pull: Numerical Gradient Guided Tri-plane Representation for Surface Reconstruction from Point Clouds](https://mlsanity.com/paper/2411.17392/) (2024)
- [Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions](https://mlsanity.com/paper/2412.16467/) (2024)
- [NoiseSDF2NoiseSDF: Learning Clean Neural Fields from Noisy Supervision](https://mlsanity.com/paper/2507.13595/) (2025)

## Abstract (arXiv)

Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the part learning and the part blending can be conducted much easier in the latent space than in the spatial space. We name our method Latent Partition Implicit (LPI), because of its ability of casting the global shape modeling into multiple local part modeling, which partitions the global shape unity. LPI represents a shape as Signed Distance Functions (SDFs) using surface codes. Each surface code is a latent code representing a part whose center is on the surface, which enables us to flexibly employ intrinsic attributes of shapes or additional surface properties. Eventually, LPI can reconstruct both the shape and the parts on the shape, both of which are plausible meshes. LPI is a multi-level representation, which can partition a shape into different numbers of parts after training. LPI can be learned without ground truth signed distances, point normals or any supervision for part partition. LPI outperforms the latest methods under the widely used benchmarks in terms of reconstruction accuracy and modeling interpretability. Our code, data and models are available at https://github.com/chenchao15/LPI.
