# Stochastic Market Games

arXiv: https://arxiv.org/abs/2207.07388 · HTML: https://mlsanity.com/paper/2207.07388/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 33 references that are in the map.
- First posted on arXiv 15 Jul 2022.

## Builds on (most cited first, 9 of 9)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [A multi-agent reinforcement learning model of common-pool resource appropriation](https://mlsanity.com/paper/1707.06600/) (2017)
- [Maintaining cooperation in complex social dilemmas using deep reinforcement learning](https://mlsanity.com/paper/1707.01068/) (2017)
- [Decentralized Reinforcement Learning: Global Decision-Making via Local Economic Transactions](https://mlsanity.com/paper/2007.02382/) (2020)

## Built on by (most cited first, 2 of 2)

- [Learning to Participate through Trading of Reward Shares](https://mlsanity.com/paper/2301.07416/) (2023)
- [Learning Roles with Emergent Social Value Orientations](https://mlsanity.com/paper/2301.13812/) (2023)

## Abstract (arXiv)

Some of the most relevant future applications of multi-agent systems like autonomous driving or factories as a service display mixed-motive scenarios, where agents might have conflicting goals. In these settings agents are likely to learn undesirable outcomes in terms of cooperation under independent learning, such as overly greedy behavior. Motivated from real world societies, in this work we propose to utilize market forces to provide incentives for agents to become cooperative. As demonstrated in an iterated version of the Prisoner's Dilemma, the proposed market formulation can change the dynamics of the game to consistently learn cooperative policies. Further we evaluate our approach in spatially and temporally extended settings for varying numbers of agents. We empirically find that the presence of markets can improve both the overall result and agent individual returns via their trading activities.
