# Audio-guided Album Cover Art Generation with Genetic Algorithms

arXiv: https://arxiv.org/abs/2207.07162 · HTML: https://mlsanity.com/paper/2207.07162/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 32 references that are in the map.
- First posted on arXiv 14 Jul 2022.

## Builds on (most cited first, 18 of 18)

- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [VQGAN-CLIP: Open Domain Image Generation and Editing with Natural Language Guidance](https://mlsanity.com/paper/2204.08583/) (2022)
- [Wav2CLIP: Learning Robust Audio Representations From CLIP](https://mlsanity.com/paper/2110.11499/) (2021)
- [Optimizing the Latent Space of Generative Networks](https://mlsanity.com/paper/1707.05776/) (2017)
- [Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network](https://mlsanity.com/paper/1805.00728/) (2018)
- [Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks](https://mlsanity.com/paper/2004.00151/) (2020)
- [On the Effects of Batch and Weight Normalization in Generative Adversarial Networks](https://mlsanity.com/paper/1704.03971/) (2017)
- [Audio-to-Image Cross-Modal Generation](https://mlsanity.com/paper/2109.13354/) (2021)
- [Music2Video: Automatic Generation of Music Video with fusion of audio and text](https://mlsanity.com/paper/2201.03809/) (2022)

## Built on by (most cited first, 1 of 1)

- [Music2P: A Multi-Modal AI-Driven Tool for Simplifying Album Cover Design](https://mlsanity.com/paper/2408.01651/) (2024)

## Abstract (arXiv)

Over 60,000 songs are released on Spotify every day, and the competition for the listener's attention is immense. In that regard, the importance of captivating and inviting cover art cannot be underestimated, because it is deeply entangled with a song's character and the artist's identity, and remains one of the most important gateways to lead people to discover music. However, designing cover art is a highly creative, lengthy and sometimes expensive process that can be daunting, especially for non-professional artists. For this reason, we propose a novel deep-learning framework to generate cover art guided by audio features. Inspired by VQGAN-CLIP, our approach is highly flexible because individual components can easily be replaced without the need for any retraining. This paper outlines the architectural details of our models and discusses the optimization challenges that emerge from them. More specifically, we will exploit genetic algorithms to overcome bad local minima and adversarial examples. We find that our framework can generate suitable cover art for most genres, and that the visual features adapt themselves to audio feature changes. Given these results, we believe that our framework paves the road for extensions and more advanced applications in audio-guided visual generation tasks.
