# Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning

arXiv: https://arxiv.org/abs/2207.06101 · HTML: https://mlsanity.com/paper/2207.06101/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 38 references that are in the map.
- First posted on arXiv 13 Jul 2022.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Longformer: The Long-Document Transformer](https://mlsanity.com/paper/2004.05150/) (2020)
- [BEiT: BERT Pre-Training of Image Transformers](https://mlsanity.com/paper/2106.08254/) (2021)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Generating Long Sequences with Sparse Transformers](https://mlsanity.com/paper/1904.10509/) (2019)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Pre-Trained Image Processing Transformer](https://mlsanity.com/paper/2012.00364/) (2020)
- [VideoBERT: A Joint Model for Video and Language Representation Learning](https://mlsanity.com/paper/1904.01766/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Pixel-BERT: Aligning Image Pixels with Text by Deep Multi-Modal Transformers](https://mlsanity.com/paper/2004.00849/) (2020)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [BEVT: BERT Pretraining of Video Transformers](https://mlsanity.com/paper/2112.01529/) (2021)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [A Spatio-temporal Transformer for 3D Human Motion Prediction](https://mlsanity.com/paper/2004.08692/) (2020)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition](https://mlsanity.com/paper/2008.00188/) (2020)
- [Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2108.01959/) (2021)
- [Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognition](https://mlsanity.com/paper/2007.05934/) (2020)
- [Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglement](https://mlsanity.com/paper/2007.07053/) (2020)
- [Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifold](https://mlsanity.com/paper/1812.02592/) (2018)
- [Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/2011.07236/) (2020)

## Built on by (most cited first, 30 of 33)

- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learning](https://mlsanity.com/paper/2212.02082/) (2022)
- [HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions](https://mlsanity.com/paper/2304.00387/) (2023)
- [Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning](https://mlsanity.com/paper/2308.03975/) (2023)
- [MoST: Motion Style Transformer between Diverse Action Contents](https://mlsanity.com/paper/2403.06225/) (2024)
- [Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization](https://mlsanity.com/paper/2304.08799/) (2023)
- [USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation](https://mlsanity.com/paper/2412.09220/) (2024)
- [MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion](https://mlsanity.com/paper/2409.10473/) (2024)
- [PersonaBooth: Personalized Text-to-Motion Generation](https://mlsanity.com/paper/2503.07390/) (2025)
- [Heterogeneous Skeleton-Based Action Representation Learning](https://mlsanity.com/paper/2506.03481/) (2025)
- [Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02327/) (2023)
- [SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2309.05834/) (2023)
- [STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2312.03288/) (2023)
- [Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2410.20349/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond](https://mlsanity.com/paper/2406.02978/) (2024)
- [Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2505.23012/) (2025)
- [Towards Efficient General Feature Prediction in Masked Skeleton Modeling](https://mlsanity.com/paper/2509.03609/) (2025)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)
- [I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation](https://mlsanity.com/paper/2310.15568/) (2023)
- [ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL](https://mlsanity.com/paper/2409.05749/) (2024)
- [SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders](https://mlsanity.com/paper/2411.19544/) (2024)
- [Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition](https://mlsanity.com/paper/2512.21064/) (2025)
- [MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition](https://mlsanity.com/paper/2508.14889/) (2025)
- [Variational Contrastive Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2601.07666/) (2026)
- [Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models](https://mlsanity.com/paper/2603.05963/) (2026)
- [Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions](https://mlsanity.com/paper/2604.16135/) (2026)
- [Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies](https://mlsanity.com/paper/2604.17013/) (2026)

## Abstract (arXiv)

We propose a new transformer model for the task of unsupervised learning of skeleton motion sequences. The existing transformer model utilized for unsupervised skeleton-based action learning is learned the instantaneous velocity of each joint from adjacent frames without global motion information. Thus, the model has difficulties in learning the attention globally over whole-body motions and temporally distant joints. In addition, person-to-person interactions have not been considered in the model. To tackle the learning of whole-body motion, long-range temporal dynamics, and person-to-person interactions, we design a global and local attention mechanism, where, global body motions and local joint motions pay attention to each other. In addition, we propose a novel pretraining strategy, multi-interval pose displacement prediction, to learn both global and local attention in diverse time ranges. The proposed model successfully learns local dynamics of the joints and captures global context from the motion sequences. Our model outperforms state-of-the-art models by notable margins in the representative benchmarks. Codes are available at https://github.com/Boeun-Kim/GL-Transformer.
