# Reactive Exploration to Cope with Non-Stationarity in Lifelong Reinforcement Learning

arXiv: https://arxiv.org/abs/2207.05742 · HTML: https://mlsanity.com/paper/2207.05742/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 111 references that are in the map.
- First posted on arXiv 12 Jul 2022.

## Builds on (most cited first, 30 of 58)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [PackNet: Adding Multiple Tasks to a Single Network by Iterative Pruning](https://mlsanity.com/paper/1711.05769/) (2017)
- [Overcoming catastrophic forgetting with hard attention to the task](https://mlsanity.com/paper/1801.01423/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [PathNet: Evolution Channels Gradient Descent in Super Neural Networks](https://mlsanity.com/paper/1701.08734/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Overcoming Catastrophic Forgetting by Incremental Moment Matching](https://mlsanity.com/paper/1703.08475/) (2017)
- [Supermasks in Superposition](https://mlsanity.com/paper/2006.14769/) (2020)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Meta-Learning Representations for Continual Learning](https://mlsanity.com/paper/1905.12588/) (2019)
- [Reinforced Continual Learning](https://mlsanity.com/paper/1805.12369/) (2018)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Memory Efficient Experience Replay for Streaming Learning](https://mlsanity.com/paper/1809.05922/) (2018)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Continuous Learning in Single-Incremental-Task Scenarios](https://mlsanity.com/paper/1806.08568/) (2018)

## Built on by (most cited first, 9 of 9)

- [Learning to Modulate pre-trained Models in RL](https://mlsanity.com/paper/2306.14884/) (2023)
- [A Survey of Continual Reinforcement Learning](https://mlsanity.com/paper/2506.21872/) (2025)
- [The Effectiveness of World Models for Continual Reinforcement Learning](https://mlsanity.com/paper/2211.15944/) (2022)
- [Statistical Guarantees for Lifelong Reinforcement Learning using PAC-Bayes Theory](https://mlsanity.com/paper/2411.00401/) (2024)
- [Tracking Drift: Variation-Aware Entropy Scheduling for Non-Stationary Reinforcement Learning](https://mlsanity.com/paper/2601.19624/) (2026)
- [Contrastive Abstraction for Reinforcement Learning](https://mlsanity.com/paper/2410.00704/) (2024)
- [Overcoming Non-stationary Dynamics with Evidential Proximal Policy Optimization](https://mlsanity.com/paper/2503.01468/) (2025)
- [Chaos-based reinforcement learning with TD3](https://mlsanity.com/paper/2405.09086/) (2024)
- [Online Change-point Detection for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2609.05298/) (2026)

## Abstract (arXiv)

In lifelong learning, an agent learns throughout its entire life without resets, in a constantly changing environment, as we humans do. Consequently, lifelong learning comes with a plethora of research problems such as continual domain shifts, which result in non-stationary rewards and environment dynamics. These non-stationarities are difficult to detect and cope with due to their continuous nature. Therefore, exploration strategies and learning methods are required that are capable of tracking the steady domain shifts, and adapting to them. We propose Reactive Exploration to track and react to continual domain shifts in lifelong reinforcement learning, and to update the policy correspondingly. To this end, we conduct experiments in order to investigate different exploration strategies. We empirically show that representatives of the policy-gradient family are better suited for lifelong learning, as they adapt more quickly to distribution shifts than Q-learning. Thereby, policy-gradient methods profit the most from Reactive Exploration and show good results in lifelong learning with continual domain shifts. Our code is available at: https://github.com/ml-jku/reactive-exploration.
