# Skeletal Human Action Recognition using Hybrid Attention based Graph Convolutional Network

arXiv: https://arxiv.org/abs/2207.05493 · HTML: https://mlsanity.com/paper/2207.05493/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 31 references that are in the map.
- First posted on arXiv 12 Jul 2022.

## Builds on (most cited first, 25 of 25)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Show, Attend and Tell: Neural Image Caption Generation with Visual Attention](https://mlsanity.com/paper/1502.03044/) (2015)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Gated Graph Sequence Neural Networks](https://mlsanity.com/paper/1511.05493/) (2015)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Deep Convolutional Networks on Graph-Structured Data](https://mlsanity.com/paper/1506.05163/) (2015)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Batch Renormalization: Towards Reducing Minibatch Dependence in Batch-Normalized Models](https://mlsanity.com/paper/1702.03275/) (2017)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Skeleton-based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1704.07595/) (2017)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [Memory Attention Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1804.08254/) (2018)
- [Attention Correctness in Neural Image Captioning](https://mlsanity.com/paper/1605.09553/) (2016)
- [Human Action Recognition: Pose-based Attention draws focus to Hands](https://mlsanity.com/paper/1712.08002/) (2017)
- [Robust Event Detection based on Spatio-Temporal Latent Action Unit using Skeletal Information](https://mlsanity.com/paper/2109.02376/) (2021)

## Built on by (most cited first, 1 of 1)

- [Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Network](https://mlsanity.com/paper/2410.07912/) (2024)

## Abstract (arXiv)

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph Convolutional Networks, the local attention mask is defined based on natural connections of human skeleton joints and ignores the dynamic relations for example between head, hands and feet joints. In addition, the attention mechanism has been proven effective in Natural Language Processing and image description, which is rarely investigated in existing methods. In this work, we proposed a new adaptive spatial attention layer that extends local attention map to global based on relative distance and relative angle information. Moreover, we design a new initial graph adjacency matrix that connects head, hands and feet, which shows visible improvement in terms of action recognition accuracy. The proposed model is evaluated on two large-scale and challenging datasets in the field of human activities in daily life: NTU-RGB+D and Kinetics skeleton. The results demonstrate that our model has strong performance on both dataset.
