# Geometry-aware Single-image Full-body Human Relighting

arXiv: https://arxiv.org/abs/2207.04750 · HTML: https://mlsanity.com/paper/2207.04750/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 58 references that are in the map.
- First posted on arXiv 11 Jul 2022.

## Builds on (most cited first, 21 of 21)

- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Rethinking Coarse-to-Fine Approach in Single Image Deblurring](https://mlsanity.com/paper/2108.05054/) (2021)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [A Closed-form Solution to Photorealistic Image Stylization](https://mlsanity.com/paper/1802.06474/) (2018)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Unsupervised Training for 3D Morphable Model Regression](https://mlsanity.com/paper/1806.06098/) (2018)
- [Learning Physics-guided Face Relighting under Directional Light](https://mlsanity.com/paper/1906.03355/) (2019)
- [Neural Face Editing with Intrinsic Image Disentangling](https://mlsanity.com/paper/1704.04131/) (2017)
- [Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networks](https://mlsanity.com/paper/2003.05653/) (2020)
- [Neural Video Portrait Relighting in Real-time via Consistency Modeling](https://mlsanity.com/paper/2104.00484/) (2021)
- [Portrait Shadow Manipulation](https://mlsanity.com/paper/2005.08925/) (2020)
- [Towards High Fidelity Face Relighting with Realistic Shadows](https://mlsanity.com/paper/2104.00825/) (2021)
- [Single-image Full-body Human Relighting](https://mlsanity.com/paper/2107.07259/) (2021)
- [Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation](https://mlsanity.com/paper/2110.07272/) (2021)
- [CNN based Learning using Reflection and Retinex Models for Intrinsic Image Decomposition](https://mlsanity.com/paper/1712.01056/) (2017)

## Built on by (most cited first, 30 of 34)

- [DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation](https://mlsanity.com/paper/2402.11929/) (2024)
- [Neural Gaffer: Relighting Any Object via Diffusion](https://mlsanity.com/paper/2406.07520/) (2024)
- [SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting](https://mlsanity.com/paper/2402.18848/) (2024)
- [MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos](https://mlsanity.com/paper/2407.08414/) (2024)
- [Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image](https://mlsanity.com/paper/2403.09632/) (2024)
- [Relightable and Animatable Neural Avatar from Sparse-View Video](https://mlsanity.com/paper/2308.07903/) (2023)
- [RelightableHands: Efficient Neural Relighting of Articulated Hand Models](https://mlsanity.com/paper/2302.04866/) (2023)
- [CaPhy: Capturing Physical Properties for Animatable Human Avatars](https://mlsanity.com/paper/2308.05925/) (2023)
- [Structured 3D Features for Reconstructing Controllable Avatars](https://mlsanity.com/paper/2212.06820/) (2022)
- [URHand: Universal Relightable Hands](https://mlsanity.com/paper/2401.05334/) (2024)
- [Relightable and Animatable Neural Avatars from Videos](https://mlsanity.com/paper/2312.12877/) (2023)
- [RANA: Relightable Articulated Neural Avatars](https://mlsanity.com/paper/2212.03237/) (2022)
- [Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization](https://mlsanity.com/paper/2504.03011/) (2025)
- [Relightable Neural Human Assets from Multi-view Gradient Illuminations](https://mlsanity.com/paper/2212.07648/) (2022)
- [Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting](https://mlsanity.com/paper/2304.11900/) (2023)
- [Controllable Light Diffusion for Portraits](https://mlsanity.com/paper/2305.04745/) (2023)
- [Relightable Neural Actor with Intrinsic Decomposition and Pose Control](https://mlsanity.com/paper/2312.11587/) (2023)
- [Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition](https://mlsanity.com/paper/2302.13279/) (2023)
- [MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation](https://mlsanity.com/paper/2505.21483/) (2025)
- [Text2Relight: Creative Portrait Relighting with Text Guidance](https://mlsanity.com/paper/2412.13734/) (2024)
- [HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis](https://mlsanity.com/paper/2508.09137/) (2025)
- [Interactive Rendering of Relightable and Animatable Gaussian Avatars](https://mlsanity.com/paper/2407.10707/) (2024)
- [COMPOSE: Comprehensive Portrait Shadow Editing](https://mlsanity.com/paper/2408.13922/) (2024)
- [Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis](https://mlsanity.com/paper/2505.21502/) (2025)
- [All-frequency Full-body Human Image Relighting](https://mlsanity.com/paper/2411.00356/) (2024)
- [ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images](https://mlsanity.com/paper/2404.15707/) (2024)
- [Total-Editing: Head Avatar with Editable Appearance, Motion, and Lighting](https://mlsanity.com/paper/2505.20582/) (2025)
- [Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner](https://mlsanity.com/paper/2502.14462/) (2025)
- [Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows](https://mlsanity.com/paper/2601.01660/) (2026)
- [RelightAnyone: A Generalized Relightable 3D Gaussian Head Model](https://mlsanity.com/paper/2601.03357/) (2026)

## Abstract (arXiv)

Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from both the entanglement between albedo and lighting and the lack of hard shadows, which significantly decrease the realism. To tackle these two problems, we propose a geometry-aware single-image human relighting framework that leverages single-image geometry reconstruction for joint deployment of traditional graphics rendering and neural rendering techniques. For the de-lighting, we explore the shortcomings of UNet architecture and propose a modified HRNet, achieving better disentanglement between albedo and lighting. For the relighting, we introduce a ray tracing-based per-pixel lighting representation that explicitly models high-frequency shadows and propose a learning-based shading refinement module to restore realistic shadows (including hard cast shadows) from the ray-traced shading maps. Our framework is able to generate photo-realistic high-frequency shadows such as cast shadows under challenging lighting conditions. Extensive experiments demonstrate that our proposed method outperforms previous methods on both synthetic and real images.
