# A Probabilistic Model Of Interaction Dynamics for Dyadic Face-to-Face Settings

arXiv: https://arxiv.org/abs/2207.04566 · HTML: https://mlsanity.com/paper/2207.04566/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 29 references that are in the map.
- First posted on arXiv 10 Jul 2022.

## Builds on (most cited first, 12 of 12)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Are GANs Created Equal? A Large-Scale Study](https://mlsanity.com/paper/1711.10337/) (2017)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots](https://mlsanity.com/paper/1810.12541/) (2018)
- [Analyzing Input and Output Representations for Speech-Driven Gesture Generation](https://mlsanity.com/paper/1903.03369/) (2019)
- [Let's Face It: Probabilistic Multi-modal Interlocutor-aware Generation of Facial Gestures in Dyadic Settings](https://mlsanity.com/paper/2006.09888/) (2020)
- [To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversations](https://mlsanity.com/paper/1910.02181/) (2019)

## Abstract (arXiv)

Natural conversations between humans often involve a large number of non-verbal nuanced expressions, displayed at key times throughout the conversation. Understanding and being able to model these complex interactions is essential for creating realistic human-agent communication, whether in the virtual or physical world. As social robots and intelligent avatars emerge in popularity and utility, being able to realistically model and generate these dynamic expressions throughout conversations is critical. We develop a probabilistic model to capture the interaction dynamics between pairs of participants in a face-to-face setting, allowing for the encoding of synchronous expressions between the interlocutors. This interaction encoding is then used to influence the generation when predicting one agent's future dynamics, conditioned on the other's current dynamics. FLAME features are extracted from videos containing natural conversations between subjects to train our interaction model. We successfully assess the efficacy of our proposed model via quantitative metrics and qualitative metrics, and show that it successfully captures the dynamics of a pair of interacting dyads. We also test the model with a never-before-seen parent-infant dataset comprising of two different modes of communication between the dyads, and show that our model successfully delineates between the modes, based on their interacting dynamics.
