# Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP

arXiv: https://arxiv.org/abs/2207.04453 · HTML: https://mlsanity.com/paper/2207.04453/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 28 references that are in the map.
- First posted on arXiv 10 Jul 2022.

## Builds on (most cited first, 9 of 9)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [CamemBERT: a Tasty French Language Model](https://mlsanity.com/paper/1911.03894/) (2019)
- [A Survey on Natural Language Processing for Fake News Detection](https://mlsanity.com/paper/1811.00770/) (2018)
- [SemEval-2021 Task 6: Detection of Persuasion Techniques in Texts and Images](https://mlsanity.com/paper/2105.09284/) (2021)
- [Exploring the Role of Prior Beliefs for Argument Persuasion](https://mlsanity.com/paper/1906.11301/) (2019)
- [Changing Views: Persuasion Modeling and Argument Extraction from Online Discussions](https://mlsanity.com/paper/1907.06076/) (2019)
- [Examining the Ordering of Rhetorical Strategies in Persuasive Requests](https://mlsanity.com/paper/2010.04625/) (2020)
- [Never guess what I heard... Rumor Detection in Finnish News: a Dataset and a Baseline](https://mlsanity.com/paper/2106.03389/) (2021)

## Built on by (most cited first, 4 of 4)

- [Must Read: A Comprehensive Survey of Computational Persuasion](https://mlsanity.com/paper/2505.07775/) (2025)
- [Mind the Gap! Choice Independence in Using Multilingual LLMs for Persuasive Co-Writing Tasks in Different Languages](https://mlsanity.com/paper/2502.09532/) (2025)
- [Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas Dialog](https://mlsanity.com/paper/2212.02168/) (2022)
- [Efficient Toxicity Detection in Gaming Chats: A Comparative Study of Embeddings, Fine-Tuned Transformers and LLMs](https://mlsanity.com/paper/2510.17924/) (2025)

## Abstract (arXiv)

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.
