# End-to-End Binaural Speech Synthesis

arXiv: https://arxiv.org/abs/2207.03697 · HTML: https://mlsanity.com/paper/2207.03697/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 8 Jul 2022.

## Builds on (most cited first, 20 of 20)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [cGANs with Projection Discriminator](https://mlsanity.com/paper/1802.05637/) (2018)
- [Speech Resynthesis from Discrete Disentangled Self-Supervised Representations](https://mlsanity.com/paper/2104.00355/) (2021)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separation](https://mlsanity.com/paper/2007.09902/) (2020)
- [Low Bit-Rate Speech Coding with VQ-VAE and a WaveNet Decoder](https://mlsanity.com/paper/1910.06464/) (2019)
- [Telling Left from Right: Learning Spatial Correspondence of Sight and Sound](https://mlsanity.com/paper/2006.06175/) (2020)
- [Wavenet based low rate speech coding](https://mlsanity.com/paper/1712.01120/) (2017)
- [Deep Impulse Responses: Estimating and Parameterizing Filters with Deep Networks](https://mlsanity.com/paper/2202.03416/) (2022)
- [Generative Speech Coding with Predictive Variance Regularization](https://mlsanity.com/paper/2102.09660/) (2021)
- [Self-supervised Audio Spatialization with Correspondence Classifier](https://mlsanity.com/paper/1905.05375/) (2019)
- [Efficient And Scalable Neural Residual Waveform Coding With Collaborative Quantization](https://mlsanity.com/paper/2002.05604/) (2020)
- [DPLM: A Deep Perceptual Spatial-Audio Localization Metric](https://mlsanity.com/paper/2105.14180/) (2021)

## Built on by (most cited first, 4 of 4)

- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [Diff-SAGe: End-to-End Spatial Audio Generation Using Diffusion Models](https://mlsanity.com/paper/2410.11299/) (2024)
- [Neural Fourier Shift for Binaural Speech Rendering](https://mlsanity.com/paper/2211.00878/) (2022)
- [Zero-Shot Mono-to-Binaural Speech Synthesis](https://mlsanity.com/paper/2412.08356/) (2024)

## Abstract (arXiv)

In this work, we present an end-to-end binaural speech synthesis system that combines a low-bitrate audio codec with a powerful binaural decoder that is capable of accurate speech binauralization while faithfully reconstructing environmental factors like ambient noise or reverb. The network is a modified vector-quantized variational autoencoder, trained with several carefully designed objectives, including an adversarial loss. We evaluate the proposed system on an internal binaural dataset with objective metrics and a perceptual study. Results show that the proposed approach matches the ground truth data more closely than previous methods. In particular, we demonstrate the capability of the adversarial loss in capturing environment effects needed to create an authentic auditory scene.
