# Pretraining on Interactions for Learning Grounded Affordance Representations

arXiv: https://arxiv.org/abs/2207.02272 · HTML: https://mlsanity.com/paper/2207.02272/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 60 references that are in the map.
- First posted on arXiv 5 Jul 2022.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [What do you learn from context? Probing for sentence structure in contextualized word representations](https://mlsanity.com/paper/1905.06316/) (2019)
- [Counterfactual Visual Explanations](https://mlsanity.com/paper/1904.07451/) (2019)
- [Analysis Methods in Neural Language Processing: A Survey](https://mlsanity.com/paper/1812.08951/) (2018)
- [Visual Semantic Role Labeling](https://mlsanity.com/paper/1505.04474/) (2015)
- [Reducing Sentiment Bias in Language Models via Counterfactual Evaluation](https://mlsanity.com/paper/1911.03064/) (2019)
- [AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detection](https://mlsanity.com/paper/1709.07326/) (2017)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [Learning Dexterous Grasping with Object-Centric Visual Affordances](https://mlsanity.com/paper/2009.01439/) (2020)
- [Learning Affordance Landscapes for Interaction Exploration in 3D Environments](https://mlsanity.com/paper/2008.09241/) (2020)
- [Attention over learned object embeddings enables complex visual reasoning](https://mlsanity.com/paper/2012.08508/) (2020)
- [Learning Visual Predictive Models of Physics for Playing Billiards](https://mlsanity.com/paper/1511.07404/) (2015)
- [Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completion](https://mlsanity.com/paper/2108.04927/) (2021)
- [ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stacking](https://mlsanity.com/paper/1804.08018/) (2018)
- [SE3-Nets: Learning Rigid Body Motion using Deep Neural Networks](https://mlsanity.com/paper/1606.02378/) (2016)
- [PROST: Physical Reasoning of Objects through Space and Time](https://mlsanity.com/paper/2106.03634/) (2021)
- [PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D World](https://mlsanity.com/paper/2106.00188/) (2021)
- [Learning Long-term Visual Dynamics with Region Proposal Interaction Networks](https://mlsanity.com/paper/2008.02265/) (2020)
- [Robot Object Retrieval with Contextual Natural Language Queries](https://mlsanity.com/paper/2006.13253/) (2020)
- [Does Vision-and-Language Pretraining Improve Lexical Grounding?](https://mlsanity.com/paper/2109.10246/) (2021)
- [Interpretable Intuitive Physics Model](https://mlsanity.com/paper/1808.10002/) (2018)
- [Action2Vec: A Crossmodal Embedding Approach to Action Learning](https://mlsanity.com/paper/1901.00484/) (2019)
- [What can you do with a rock? Affordance extraction via word embeddings](https://mlsanity.com/paper/1703.03429/) (2017)
- [Predicting the Physical Dynamics of Unseen 3D Objects](https://mlsanity.com/paper/2001.06291/) (2020)
- [Generating Simulations of Motion Events from Verbal Descriptions](https://mlsanity.com/paper/1610.01713/) (2016)
- [Affordance Extraction and Inference based on Semantic Role Labeling](https://mlsanity.com/paper/1809.00589/) (2018)

## Built on by (most cited first, 5 of 5)

- [Are Large Language Models Temporally Grounded?](https://mlsanity.com/paper/2311.08398/) (2023)
- [OSCaR: Object State Captioning and State Change Representation](https://mlsanity.com/paper/2402.17128/) (2024)
- [Grounding and Distinguishing Conceptual Vocabulary Through Similarity Learning in Embodied Simulations](https://mlsanity.com/paper/2305.13668/) (2023)
- [Implicit Affordance Acquisition via Causal Action-Effect Modeling in the Video Domain](https://mlsanity.com/paper/2312.11345/) (2023)
- [Object Affordance Recognition and Grounding via Multi-scale Cross-modal Representation Learning](https://mlsanity.com/paper/2508.01184/) (2025)

## Abstract (arXiv)

Lexical semantics and cognitive science point to affordances (i.e. the actions that objects support) as critical for understanding and representing nouns and verbs. However, study of these semantic features has not yet been integrated with the "foundation" models that currently dominate language representation research. We hypothesize that predictive modeling of object state over time will result in representations that encode object affordance information "for free". We train a neural network to predict objects' trajectories in a simulated interaction and show that our network's latent representations differentiate between both observed and unobserved affordances. We find that models trained using 3D simulations from our SPATIAL dataset outperform conventional 2D computer vision models trained on a similar task, and, on initial inspection, that differences between concepts correspond to expected features (e.g., roll entails rotation). Our results suggest a way in which modern deep learning approaches to grounded language learning can be integrated with traditional formal semantic notions of lexical representations.
