# Multiview Detection with Cardboard Human Modeling

arXiv: https://arxiv.org/abs/2207.02013 · HTML: https://mlsanity.com/paper/2207.02013/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 50 references that are in the map.
- First posted on arXiv 5 Jul 2022.

## Builds on (most cited first, 29 of 29)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [Frustum PointNets for 3D Object Detection from RGB-D Data](https://mlsanity.com/paper/1711.08488/) (2017)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Pseudo-LiDAR from Visual Depth Estimation: Bridging the Gap in 3D Object Detection for Autonomous Driving](https://mlsanity.com/paper/1812.07179/) (2018)
- [Omni-Scale Feature Learning for Person Re-Identification](https://mlsanity.com/paper/1905.00953/) (2019)
- [SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video](https://mlsanity.com/paper/2201.12792/) (2022)
- [Monocular 3D Object Detection with Pseudo-LiDAR Point Cloud](https://mlsanity.com/paper/1903.09847/) (2019)
- [Multiview Detection with Feature Perspective Transformation](https://mlsanity.com/paper/2007.07247/) (2020)
- [Detection in Crowded Scenes: One Proposal, Multiple Predictions](https://mlsanity.com/paper/2003.09163/) (2020)
- [Rethinking on Multi-Stage Networks for Human Pose Estimation](https://mlsanity.com/paper/1901.00148/) (2019)
- [Multiview Detection with Shadow Transformer (and View-Coherent Data Augmentation)](https://mlsanity.com/paper/2108.05888/) (2021)
- [Deep Occlusion Reasoning for Multi-Camera Multi-Target Detection](https://mlsanity.com/paper/1704.05775/) (2017)
- [Deep Multi-camera People Detection](https://mlsanity.com/paper/1702.04593/) (2017)
- [Generalizable Multi-Camera 3D Pedestrian Detection](https://mlsanity.com/paper/2104.05813/) (2021)
- [Single Image Human Proxemics Estimation for Visual Social Distancing](https://mlsanity.com/paper/2011.02018/) (2020)
- [Voxelized 3D Feature Aggregation for Multiview Detection](https://mlsanity.com/paper/2112.03471/) (2021)
- [Building Computationally Efficient and Well-Generalizing Person Re-Identification Models with Metric Learning](https://mlsanity.com/paper/2003.07618/) (2020)
- [MVM3Det: A Novel Method for Multi-view Monocular 3D Detection](https://mlsanity.com/paper/2109.10473/) (2021)

## Built on by (most cited first, 2 of 2)

- [Puzzles: Unbounded Video-Depth Augmentation for Scalable End-to-End 3D Reconstruction](https://mlsanity.com/paper/2506.23863/) (2025)
- [DCHM: Depth-Consistent Human Modeling for Multiview Detection](https://mlsanity.com/paper/2507.14505/) (2025)

## Abstract (arXiv)

Multiview detection uses multiple calibrated cameras with overlapping fields of views to locate occluded pedestrians. In this field, existing methods typically adopt a ``human modeling - aggregation'' strategy. To find robust pedestrian representations, some intuitively incorporate 2D perception results from each frame, while others use entire frame features projected to the ground plane. However, the former does not consider the human appearance and leads to many ambiguities, and the latter suffers from projection errors due to the lack of accurate height of the human torso and head. In this paper, we propose a new pedestrian representation scheme based on human point clouds modeling. Specifically, using ray tracing for holistic human depth estimation, we model pedestrians as upright, thin cardboard point clouds on the ground. Then, we aggregate the point clouds of the pedestrian cardboard across multiple views for a final decision. Compared with existing representations, the proposed method explicitly leverages human appearance and reduces projection errors significantly by relatively accurate height estimation. On four standard evaluation benchmarks, the proposed method achieves very competitive results. Our code and data will be released at https://github.com/ZichengDuan/MvCHM.
