# The StarCraft Multi-Agent Challenges+ : Learning of Multi-Stage Tasks and Environmental Factors without Precise Reward Functions

arXiv: https://arxiv.org/abs/2207.02007 · HTML: https://mlsanity.com/paper/2207.02007/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 26 references that are in the map.
- First posted on arXiv 5 Jul 2022.

## Builds on (most cited first, 20 of 20)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Fully Parameterized Quantile Function for Distributional Reinforcement Learning](https://mlsanity.com/paper/1911.02140/) (2019)
- [Cooperative Exploration for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2107.11444/) (2021)
- [UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformers](https://mlsanity.com/paper/2101.08001/) (2021)
- [Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.04222/) (2020)
- [RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents](https://mlsanity.com/paper/2102.08159/) (2021)
- [Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition](https://mlsanity.com/paper/2105.08692/) (2021)
- [DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-Learning](https://mlsanity.com/paper/2102.07936/) (2021)
- [Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2104.06655/) (2021)

## Built on by (most cited first, 1 of 1)

- [SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2305.05566/) (2023)

## Abstract (arXiv)

In this paper, we propose a novel benchmark called the StarCraft Multi-Agent Challenges+, where agents learn to perform multi-stage tasks and to use environmental factors without precise reward functions. The previous challenges (SMAC) recognized as a standard benchmark of Multi-Agent Reinforcement Learning are mainly concerned with ensuring that all agents cooperatively eliminate approaching adversaries only through fine manipulation with obvious reward functions. This challenge, on the other hand, is interested in the exploration capability of MARL algorithms to efficiently learn implicit multi-stage tasks and environmental factors as well as micro-control. This study covers both offensive and defensive scenarios. In the offensive scenarios, agents must learn to first find opponents and then eliminate them. The defensive scenarios require agents to use topographic features. For example, agents need to position themselves behind protective structures to make it harder for enemies to attack. We investigate MARL algorithms under SMAC+ and observe that recent approaches work well in similar settings to the previous challenges, but misbehave in offensive scenarios. Additionally, we observe that an enhanced exploration approach has a positive effect on performance but is not able to completely solve all scenarios. This study proposes new directions for future research.
