# Real Time Egocentric Segmentation for Video-self Avatar in Mixed Reality

arXiv: https://arxiv.org/abs/2207.01296 · HTML: https://mlsanity.com/paper/2207.01296/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 23 references that are in the map.
- First posted on arXiv 4 Jul 2022.

## Builds on (most cited first, 11 of 11)

- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Pyramid Scene Parsing Network](https://mlsanity.com/paper/1612.01105/) (2016)
- [SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation](https://mlsanity.com/paper/1511.00561/) (2015)
- [Transformers in Vision: A Survey](https://mlsanity.com/paper/2101.01169/) (2021)
- [ENet: A Deep Neural Network Architecture for Real-Time Semantic Segmentation](https://mlsanity.com/paper/1606.02147/) (2016)
- [ICNet for Real-Time Semantic Segmentation on High-Resolution Images](https://mlsanity.com/paper/1704.08545/) (2017)
- [Lawin Transformer: Improving Semantic Segmentation Transformer with Multi-Scale Representations via Large Window Attention](https://mlsanity.com/paper/2201.01615/) (2022)
- [Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic Labelling](https://mlsanity.com/paper/2003.12352/) (2020)
- [Using CNNs For Users Segmentation In Video See-Through Augmented Virtuality](https://mlsanity.com/paper/2001.00487/) (2020)

## Built on by (most cited first, 2 of 2)

- [Cognition Transferring and Decoupling for Text-supervised Egocentric Semantic Segmentation](https://mlsanity.com/paper/2410.01341/) (2024)
- [Full Body Video-Based Self-Avatars for Mixed Reality: from E2E System to User Study](https://mlsanity.com/paper/2208.12639/) (2022)

## Abstract (arXiv)

In this work we present our real-time egocentric body segmentation algorithm. Our algorithm achieves a frame rate of 66 fps for an input resolution of 640x480, thanks to our shallow network inspired in Thundernet's architecture. Besides, we put a strong emphasis on the variability of the training data. More concretely, we describe the creation process of our Egocentric Bodies (EgoBodies) dataset, composed of almost 10,000 images from three datasets, created both from synthetic methods and real capturing. We conduct experiments to understand the contribution of the individual datasets; compare Thundernet model trained with EgoBodies with simpler and more complex previous approaches and discuss their corresponding performance in a real-life setup in terms of segmentation quality and inference times. The described trained semantic segmentation algorithm is already integrated in an end-to-end system for Mixed Reality (MR), making it possible for users to see his/her own body while being immersed in a MR scene.
