# USHER: Unbiased Sampling for Hindsight Experience Replay

arXiv: https://arxiv.org/abs/2207.01115 · HTML: https://mlsanity.com/paper/2207.01115/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 14 references that are in the map.
- First posted on arXiv 3 Jul 2022.

## Builds on (most cited first, 10 of 10)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [ARCHER: Aggressive Rewards to Counter bias in Hindsight Experience Replay](https://mlsanity.com/paper/1809.02070/) (2018)
- [Unbiased Methods for Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/2106.08863/) (2021)
- [Bias-reduced Multi-step Hindsight Experience Replay for Efficient Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2102.12962/) (2021)

## Built on by (most cited first, 6 of 6)

- [Act2Goal: From World Model To General Goal-conditioned Policy](https://mlsanity.com/paper/2512.23541/) (2025)
- [Predictive representations: building blocks of intelligence](https://mlsanity.com/paper/2402.06590/) (2024)
- [GCHR : Goal-Conditioned Hindsight Regularization for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2508.06108/) (2025)
- [Bias Resilient Multi-Step Off-Policy Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2311.17565/) (2023)
- [Arrive and Survive: Scaling Safe Goal-Conditioned Policy Learning from One-Bit Failure Signals](https://mlsanity.com/paper/2608.26571/) (2026)
- [GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences](https://mlsanity.com/paper/2609.33259/) (2026)

## Abstract (arXiv)

Dealing with sparse rewards is a long-standing challenge in reinforcement learning (RL). Hindsight Experience Replay (HER) addresses this problem by reusing failed trajectories for one goal as successful trajectories for another. This allows for both a minimum density of reward and for generalization across multiple goals. However, this strategy is known to result in a biased value function, as the update rule underestimates the likelihood of bad outcomes in a stochastic environment. We propose an asymptotically unbiased importance-sampling-based algorithm to address this problem without sacrificing performance on deterministic environments. We show its effectiveness on a range of robotic systems, including challenging high dimensional stochastic environments.
