# PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes

arXiv: https://arxiv.org/abs/2207.00757 · HTML: https://mlsanity.com/paper/2207.00757/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 55 references that are in the map.
- First posted on arXiv 2 Jul 2022.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Per-Pixel Classification is Not All You Need for Semantic Segmentation](https://mlsanity.com/paper/2107.06278/) (2021)
- [StegaStamp: Invisible Hyperlinks in Physical Photographs](https://mlsanity.com/paper/1904.05343/) (2019)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image](https://mlsanity.com/paper/2002.12212/) (2020)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Single-Image SVBRDF Capture with a Rendering-Aware Deep Network](https://mlsanity.com/paper/1810.09718/) (2018)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentation](https://mlsanity.com/paper/1901.03861/) (2019)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [Material Recognition in the Wild with the Materials in Context Database](https://mlsanity.com/paper/1412.0623/) (2014)
- [IM2CAD](https://mlsanity.com/paper/1608.05137/) (2016)
- [OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets](https://mlsanity.com/paper/2007.12868/) (2020)
- [Rendering Synthetic Objects into Legacy Photographs](https://mlsanity.com/paper/1912.11565/) (2019)
- [Neural Face Editing with Intrinsic Image Disentangling](https://mlsanity.com/paper/1704.04131/) (2017)
- [Holistic 3D Scene Parsing and Reconstruction from a Single RGB Image](https://mlsanity.com/paper/1808.02201/) (2018)
- [Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image](https://mlsanity.com/paper/1804.05790/) (2018)
- [Inverse Path Tracing for Joint Material and Lighting Estimation](https://mlsanity.com/paper/1903.07145/) (2019)
- [Flexible SVBRDF Capture with a Multi-Image Deep Network](https://mlsanity.com/paper/1906.11557/) (2019)
- [SceneCAD: Predicting Object Alignments and Layouts in RGB-D Scans](https://mlsanity.com/paper/2003.12622/) (2020)
- [Automatic Scene Inference for 3D Object Compositing](https://mlsanity.com/paper/1912.12297/) (2019)
- [Generative Modelling of BRDF Textures from Flash Images](https://mlsanity.com/paper/2102.11861/) (2021)
- [LIME: Live Intrinsic Material Estimation](https://mlsanity.com/paper/1801.01075/) (2018)
- [MaterialGAN: Reflectance Capture using a Generative SVBRDF Model](https://mlsanity.com/paper/2010.00114/) (2020)
- [An Inverse Procedural Modeling Pipeline for SVBRDF Maps](https://mlsanity.com/paper/2109.06395/) (2021)
- [PhotoShape: Photorealistic Materials for Large-Scale Shape Collections](https://mlsanity.com/paper/1809.09761/) (2018)
- [Material Editing Using a Physically Based Rendering Network](https://mlsanity.com/paper/1708.00106/) (2017)

## Built on by (most cited first, 22 of 22)

- [Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View](https://mlsanity.com/paper/2404.03421/) (2024)
- [Exploiting Diffusion Prior for Generalizable Dense Prediction](https://mlsanity.com/paper/2311.18832/) (2023)
- [Material Palette: Extraction of Materials from a Single Image](https://mlsanity.com/paper/2311.17060/) (2023)
- [MaPa: Text-driven Photorealistic Material Painting for 3D Shapes](https://mlsanity.com/paper/2404.17569/) (2024)
- [PSDR-Room: Single Photo to Scene using Differentiable Rendering](https://mlsanity.com/paper/2307.03244/) (2023)
- [LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans](https://mlsanity.com/paper/2507.02861/) (2025)
- [Text2Scene: Text-driven Indoor Scene Stylization with Part-aware Details](https://mlsanity.com/paper/2308.16880/) (2023)
- [Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting](https://mlsanity.com/paper/2401.09126/) (2024)
- [NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds](https://mlsanity.com/paper/2304.06287/) (2023)
- [MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation](https://mlsanity.com/paper/2303.12368/) (2023)
- [DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering](https://mlsanity.com/paper/2507.03924/) (2025)
- [MaterialPicker: Multi-Modal DiT-Based Material Generation](https://mlsanity.com/paper/2412.03225/) (2024)
- [UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation](https://mlsanity.com/paper/2411.19292/) (2024)
- [MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets](https://mlsanity.com/paper/2404.13923/) (2024)
- [Virtual Home Staging: Inverse Rendering and Editing an Indoor Panorama under Natural Illumination](https://mlsanity.com/paper/2311.12265/) (2023)
- [MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation](https://mlsanity.com/paper/2408.06707/) (2024)
- [Seg2Reg: Differentiable 2D Segmentation to 1D Regression Rendering for 360 Room Layout Reconstruction](https://mlsanity.com/paper/2311.18695/) (2023)
- [MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models](https://mlsanity.com/paper/2501.15981/) (2025)
- [FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Clothing Images](https://mlsanity.com/paper/2410.01801/) (2024)
- [Deep scene-scale material estimation from multi-view indoor captures](https://mlsanity.com/paper/2211.08047/) (2022)
- [Indoor Heat Estimation from a Single Visible-Light Panorama](https://mlsanity.com/paper/2502.06973/) (2025)
- [LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction](https://mlsanity.com/paper/2610.01863/) (2026)

## Abstract (arXiv)

Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and rotation, as well as the scene lighting to best match the input image via a differentiable rendering layer. We evaluate our technique on objects and layout reconstructions from ScanNet, SUN RGB-D and stock photographs, and demonstrate that our method reconstructs high-quality, fully relightable 3D scenes that can be re-rendered under arbitrary viewpoints, zooms and lighting.
