# On the Computational Efficiency of Adaptive and Dynamic Regret Minimization

arXiv: https://arxiv.org/abs/2207.00646 · HTML: https://mlsanity.com/paper/2207.00646/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 25 references that are in the map.
- First posted on arXiv 1 Jul 2022.

## Builds on (most cited first, 12 of 12)

- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [Coin Betting and Parameter-Free Online Learning](https://mlsanity.com/paper/1602.04128/) (2016)
- [Strongly Adaptive Online Learning](https://mlsanity.com/paper/1502.07073/) (2015)
- [Dynamic Regret of Convex and Smooth Functions](https://mlsanity.com/paper/2007.03479/) (2020)
- [Improved Strongly Adaptive Online Learning using Coin Betting](https://mlsanity.com/paper/1610.04578/) (2016)
- [Improved Dynamic Regret for Non-degenerate Functions](https://mlsanity.com/paper/1608.03933/) (2016)
- [Optimal Dynamic Regret in Exp-Concave Online Learning](https://mlsanity.com/paper/2104.11824/) (2021)
- [Adaptive Regret for Control of Time-Varying Dynamics](https://mlsanity.com/paper/2007.04393/) (2020)
- [Minimizing Dynamic Regret and Adaptive Regret Simultaneously](https://mlsanity.com/paper/2002.02085/) (2020)
- [Optimal Dynamic Regret in Proper Online Learning with Strongly Convex Losses and Beyond](https://mlsanity.com/paper/2201.08905/) (2022)
- [Online Control of Unknown Time-Varying Dynamical Systems](https://mlsanity.com/paper/2202.07890/) (2022)
- [Adaptive Gradient Methods with Local Guarantees](https://mlsanity.com/paper/2203.01400/) (2022)

## Built on by (most cited first, 2 of 2)

- [Discounted Adaptive Online Learning: Towards Better Regularization](https://mlsanity.com/paper/2402.02720/) (2024)
- [Adaptive Regret for Bandits Made Possible: Two Queries Suffice](https://mlsanity.com/paper/2401.09278/) (2024)

## Abstract (arXiv)

In online convex optimization, the player aims to minimize regret, or the difference between her loss and that of the best fixed decision in hindsight over the entire repeated game. Algorithms that minimize (standard) regret may converge to a fixed decision, which is undesirable in changing or dynamic environments. This motivates the stronger metrics of performance, notably adaptive and dynamic regret. Adaptive regret is the maximum regret over any continuous sub-interval in time. Dynamic regret is the difference between the total cost and that of the best sequence of decisions in hindsight. State-of-the-art performance in both adaptive and dynamic regret minimization suffers a computational penalty - typically on the order of a multiplicative factor that grows logarithmically in the number of game iterations. In this paper we show how to reduce this computational penalty to be doubly logarithmic in the number of game iterations, and retain near optimal adaptive and dynamic regret bounds.
