# Unsupervised High-Resolution Portrait Gaze Correction and Animation

arXiv: https://arxiv.org/abs/2207.00256 · HTML: https://mlsanity.com/paper/2207.00256/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 66 references that are in the map.
- First posted on arXiv 1 Jul 2022.

## Builds on (most cited first, 30 of 46)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [Contrastive Learning for Unpaired Image-to-Image Translation](https://mlsanity.com/paper/2007.15651/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Diverse Image-to-Image Translation via Disentangled Representations](https://mlsanity.com/paper/1808.00948/) (2018)
- [AttGAN: Facial Attribute Editing by Only Changing What You Want](https://mlsanity.com/paper/1711.10678/) (2017)
- [Swapping Autoencoder for Deep Image Manipulation](https://mlsanity.com/paper/2007.00653/) (2020)
- [GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium](https://mlsanity.com/paper/1706.08500/) (2017)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation](https://mlsanity.com/paper/2007.15837/) (2020)
- [STGAN: A Unified Selective Transfer Network for Arbitrary Image Attribute Editing](https://mlsanity.com/paper/1904.09709/) (2019)
- [MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation](https://mlsanity.com/paper/1711.09017/) (2017)
- [SC-FEGAN: Face Editing Generative Adversarial Network with User's Sketch and Color](https://mlsanity.com/paper/1902.06838/) (2019)
- [Multi-Channel Attention Selection GAN with Cascaded Semantic Guidance for Cross-View Image Translation](https://mlsanity.com/paper/1904.06807/) (2019)
- [Coherent Semantic Attention for Image Inpainting](https://mlsanity.com/paper/1905.12384/) (2019)
- [XingGAN for Person Image Generation](https://mlsanity.com/paper/2007.09278/) (2020)
- [Few-Shot Adaptive Gaze Estimation](https://mlsanity.com/paper/1905.01941/) (2019)
- [Local Class-Specific and Global Image-Level Generative Adversarial Networks for Semantic-Guided Scene Generation](https://mlsanity.com/paper/1912.12215/) (2019)
- [World-Consistent Video-to-Video Synthesis](https://mlsanity.com/paper/2007.08509/) (2020)
- [RelGAN: Multi-Domain Image-to-Image Translation via Relative Attributes](https://mlsanity.com/paper/1908.07269/) (2019)
- [Improving Few-Shot User-Specific Gaze Adaptation via Gaze Redirection Synthesis](https://mlsanity.com/paper/1904.10638/) (2019)
- [Unsupervised Representation Learning for Gaze Estimation](https://mlsanity.com/paper/1911.06939/) (2019)
- [Cycle In Cycle Generative Adversarial Networks for Keypoint-Guided Image Generation](https://mlsanity.com/paper/1908.00999/) (2019)

## Built on by (most cited first, 5 of 5)

- [Human Motion Video Generation: A Survey](https://mlsanity.com/paper/2509.03883/) (2025)
- [Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesis](https://mlsanity.com/paper/2211.06719/) (2022)
- [MagicPortrait: Temporally Consistent Face Reenactment with 3D Geometric Guidance](https://mlsanity.com/paper/2504.21497/) (2025)
- [Enhanced Multi-Scale Cross-Attention for Person Image Generation](https://mlsanity.com/paper/2501.08900/) (2025)
- [Joint Learning of Depth and Appearance for Portrait Image Animation](https://mlsanity.com/paper/2501.08649/) (2025)

## Abstract (arXiv)

This paper proposes a gaze correction and animation method for high-resolution, unconstrained portrait images, which can be trained without the gaze angle and the head pose annotations. Common gaze-correction methods usually require annotating training data with precise gaze, and head pose information. Solving this problem using an unsupervised method remains an open problem, especially for high-resolution face images in the wild, which are not easy to annotate with gaze and head pose labels. To address this issue, we first create two new portrait datasets: CelebGaze and high-resolution CelebHQGaze. Second, we formulate the gaze correction task as an image inpainting problem, addressed using a Gaze Correction Module (GCM) and a Gaze Animation Module (GAM). Moreover, we propose an unsupervised training strategy, i.e., Synthesis-As-Training, to learn the correlation between the eye region features and the gaze angle. As a result, we can use the learned latent space for gaze animation with semantic interpolation in this space. Moreover, to alleviate both the memory and the computational costs in the training and the inference stage, we propose a Coarse-to-Fine Module (CFM) integrated with GCM and GAM. Extensive experiments validate the effectiveness of our method for both the gaze correction and the gaze animation tasks in both low and high-resolution face datasets in the wild and demonstrate the superiority of our method with respect to the state of the arts. Code is available at https://github.com/zhangqianhui/GazeAnimationV2
