# Performative Reinforcement Learning

arXiv: https://arxiv.org/abs/2207.00046 · HTML: https://mlsanity.com/paper/2207.00046/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 61 references that are in the map.
- First posted on arXiv 30 Jun 2022.

## Builds on (most cited first, 30 of 34)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Performative Prediction](https://mlsanity.com/paper/2002.06673/) (2020)
- [A unified view of entropy-regularized Markov decision processes](https://mlsanity.com/paper/1705.07798/) (2017)
- [Offline Reinforcement Learning with Realizability and Single-policy Concentrability](https://mlsanity.com/paper/2202.04634/) (2022)
- [Empirical Study of Off-Policy Policy Evaluation for Reinforcement Learning](https://mlsanity.com/paper/1911.06854/) (2019)
- [How Algorithmic Confounding in Recommendation Systems Increases Homogeneity and Decreases Utility](https://mlsanity.com/paper/1710.11214/) (2017)
- [Batch Value-function Approximation with Only Realizability](https://mlsanity.com/paper/2008.04990/) (2020)
- [Non-stationary Reinforcement Learning without Prior Knowledge: An Optimal Black-box Approach](https://mlsanity.com/paper/2102.05406/) (2021)
- [Outside the Echo Chamber: Optimizing the Performative Risk](https://mlsanity.com/paper/2102.08570/) (2021)
- [Stochastic Optimization for Performative Prediction](https://mlsanity.com/paper/2006.06887/) (2020)
- [Feedback Loop and Bias Amplification in Recommender Systems](https://mlsanity.com/paper/2007.13019/) (2020)
- [Performative Prediction in a Stateful World](https://mlsanity.com/paper/2011.03885/) (2020)
- [Online Convex Optimization in Adversarial Markov Decision Processes](https://mlsanity.com/paper/1905.07773/) (2019)
- [Reinforcement Learning for Non-Stationary Markov Decision Processes: The Blessing of (More) Optimism](https://mlsanity.com/paper/2006.14389/) (2020)
- [A Game Theoretic Framework for Model Based Reinforcement Learning](https://mlsanity.com/paper/2004.07804/) (2020)
- [Corruption-robust exploration in episodic reinforcement learning](https://mlsanity.com/paper/1911.08689/) (2019)
- [Multiplayer Performative Prediction: Learning in Decision-Dependent Games](https://mlsanity.com/paper/2201.03398/) (2022)
- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [Cooperating with Machines](https://mlsanity.com/paper/1703.06207/) (2017)
- [Fighting Fire with Fire: Using Antidote Data to Improve Polarization and Fairness of Recommender Systems](https://mlsanity.com/paper/1812.01504/) (2018)
- [Dynamic Regret of Policy Optimization in Non-stationary Environments](https://mlsanity.com/paper/2007.00148/) (2020)
- [A Kernel-Based Approach to Non-Stationary Reinforcement Learning in Metric Spaces](https://mlsanity.com/paper/2007.05078/) (2020)
- [A Sliding-Window Algorithm for Markov Decision Processes with Arbitrarily Changing Rewards and Transitions](https://mlsanity.com/paper/1805.10066/) (2018)
- [Robust Reinforcement Learning as a Stackelberg Game via Adaptively-Regularized Adversarial Training](https://mlsanity.com/paper/2202.09514/) (2022)
- [Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?](https://mlsanity.com/paper/2112.13521/) (2021)
- [Game-Theoretic Modeling of Human Adaptation in Human-Robot Collaboration](https://mlsanity.com/paper/1701.07790/) (2017)
- [Learning to Play Sequential Games versus Unknown Opponents](https://mlsanity.com/paper/2007.05271/) (2020)

## Built on by (most cited first, 27 of 27)

- [Performative Prediction: Past and Future](https://mlsanity.com/paper/2310.16608/) (2023)
- [Correlated Proxies: A New Definition and Improved Mitigation for Reward Hacking](https://mlsanity.com/paper/2403.03185/) (2024)
- [Performative Reinforcement Learning in Gradually Shifting Environments](https://mlsanity.com/paper/2402.09838/) (2024)
- [Reward Model Overoptimisation in Iterated RLHF](https://mlsanity.com/paper/2505.18126/) (2025)
- [Zero-Regret Performative Prediction Under Inequality Constraints](https://mlsanity.com/paper/2309.12618/) (2023)
- [Performative Reinforcement Learning with Linear Markov Decision Process](https://mlsanity.com/paper/2411.05234/) (2024)
- [Performative Time-Series Forecasting](https://mlsanity.com/paper/2310.06077/) (2023)
- [Decision-Dependent Stochastic Optimization: The Role of Distribution Dynamics](https://mlsanity.com/paper/2503.07324/) (2025)
- [Performative Policy Gradient: Optimality in Performative Reinforcement Learning](https://mlsanity.com/paper/2512.20576/) (2025)
- [Self-Evolving Agents with Anytime-Valid Certificates](https://mlsanity.com/paper/2607.00871/) (2026)
- [Independent Learning in Performative Markov Potential Games](https://mlsanity.com/paper/2504.20593/) (2025)
- [Exploring Loss Landscapes through the Lens of Spin Glass Theory](https://mlsanity.com/paper/2407.20724/) (2024)
- [Learning in Herding Mean Field Games: Single-Loop Algorithm with Finite-Time Convergence Analysis](https://mlsanity.com/paper/2408.04780/) (2024)
- [Semi-supervised Batch Learning From Logged Data](https://mlsanity.com/paper/2209.07148/) (2022)
- [Nonlinear Performative Prediction](https://mlsanity.com/paper/2509.01139/) (2025)
- [Achieve Performatively Optimal Policy for Performative Reinforcement Learning](https://mlsanity.com/paper/2510.04430/) (2025)
- [Dissecting Performative Prediction: A Comprehensive Survey](https://mlsanity.com/paper/2602.10176/) (2026)
- [Active Inference as a Convex Markov Decision Process](https://mlsanity.com/paper/2607.20152/) (2026)
- [Adaptive Discounting of Training Time Attacks](https://mlsanity.com/paper/2401.02652/) (2024)
- [Reciprocal Learning](https://mlsanity.com/paper/2408.06257/) (2024)
- [Towards Performatively Stable Equilibria in Decision-Dependent Games for Arbitrary Data Distribution Maps](https://mlsanity.com/paper/2509.02619/) (2025)
- [When Predictions Shape Reality: A Socio-Technical Synthesis of Performative Predictions in Machine Learning](https://mlsanity.com/paper/2601.04447/) (2026)
- [Simulating Eutopia: Revisiting Long-term Fairness with Outcomes, Performativity, and Dynamics](https://mlsanity.com/paper/2607.19389/) (2026)
- [A Fair Objective for Human-Empowerment-Preserving AI: Desiderata, Design, and Likely Behavioral Consequences](https://mlsanity.com/paper/2608.08240/) (2026)
- [Local and Global Stability in Performative Reinforcement Learning](https://mlsanity.com/paper/2609.06467/) (2026)
- [When Better Gets Worse: Improvement Fidelity for Self-Improving Agents in Adaptive Worlds](https://mlsanity.com/paper/2609.32677/) (2026)
- [Partially Informed Stochastic Optimization via Zeroth-Order Residual Tracking](https://mlsanity.com/paper/2610.13871/) (2026)

## Abstract (arXiv)

We introduce the framework of performative reinforcement learning where the policy chosen by the learner affects the underlying reward and transition dynamics of the environment. Following the recent literature on performative prediction~citePerdomo et. al., 2020, we introduce the concept of performatively stable policy. We then consider a regularized version of the reinforcement learning problem and show that repeatedly optimizing this objective converges to a performatively stable policy under reasonable assumptions on the transition dynamics. Our proof utilizes the dual perspective of the reinforcement learning problem and may be of independent interest in analyzing the convergence of other algorithms with decision-dependent environments. We then extend our results for the setting where the learner just performs gradient ascent steps instead of fully optimizing the objective, and for the setting where the learner has access to a finite number of trajectories from the changed environment. For both settings, we leverage the dual formulation of performative reinforcement learning and establish convergence to a stable solution. Finally, through extensive experiments on a grid-world environment, we demonstrate the dependence of convergence on various parameters e.g. regularization, smoothness, and the number of samples.
