# Skeleton-based Action Recognition via Adaptive Cross-Form Learning

arXiv: https://arxiv.org/abs/2206.15085 · HTML: https://mlsanity.com/paper/2206.15085/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 30 Jun 2022.

## Builds on (most cited first, 23 of 23)

- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Learning From Multiple Experts: Self-paced Knowledge Distillation for Long-tailed Classification](https://mlsanity.com/paper/2001.01536/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Audiovisual SlowFast Networks for Video Recognition](https://mlsanity.com/paper/2001.08740/) (2020)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehicles](https://mlsanity.com/paper/2104.00946/) (2021)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Representation Flow for Action Recognition](https://mlsanity.com/paper/1810.01455/) (2018)
- [Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning](https://mlsanity.com/paper/1805.02335/) (2018)
- [Distilling Knowledge by Mimicking Features](https://mlsanity.com/paper/2011.01424/) (2020)
- [Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition](https://mlsanity.com/paper/2202.04075/) (2022)
- [Mix Dimension in Poincar'e Geometry for 3D Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.15678/) (2020)
- [KTN: Knowledge Transfer Network for Learning Multi-person 2D-3D Correspondences](https://mlsanity.com/paper/2206.10090/) (2022)
- [A Human-Computer Duet System for Music Performance](https://mlsanity.com/paper/2009.07816/) (2020)

## Built on by (most cited first, 12 of 12)

- [LLMs are Good Action Recognizers](https://mlsanity.com/paper/2404.00532/) (2024)
- [Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2305.12398/) (2023)
- [Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformer](https://mlsanity.com/paper/2407.12322/) (2024)
- [Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2407.15706/) (2024)
- [Multi-Condition Latent Diffusion Network for Scene-Aware Neural Human Motion Prediction](https://mlsanity.com/paper/2405.18700/) (2024)
- [HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.15719/) (2024)
- [Frameless Graph Knowledge Distillation](https://mlsanity.com/paper/2307.06631/) (2023)
- [Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation](https://mlsanity.com/paper/2404.18206/) (2024)
- [Signal-SGN: A Spiking Graph Convolutional Network for Skeletal Action Recognition via Learning Temporal-Frequency Dynamics](https://mlsanity.com/paper/2408.01701/) (2024)
- [Cross-view Action Recognition via Contrastive View-invariant Representation](https://mlsanity.com/paper/2305.01733/) (2023)
- [Heatmap Pooling Network for Action Recognition from RGB Videos](https://mlsanity.com/paper/2512.03837/) (2025)
- [TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition](https://mlsanity.com/paper/2512.11503/) (2025)

## Abstract (arXiv)

Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form skeletons via Graph Convolutional Networks (GCNs), existing methods tend to improve GCNs by leveraging multi-form skeletons due to their complementary cues. However, these methods (either adapting structure of GCNs or model ensemble) require the co-existence of all forms of skeletons during both training and inference stages, while a typical situation in real life is the existence of only partial forms for inference. To tackle this issue, we present Adaptive Cross-Form Learning (ACFL), which empowers well-designed GCNs to generate complementary representation from single-form skeletons without changing model capacity. Specifically, each GCN model in ACFL not only learns action representation from the single-form skeletons, but also adaptively mimics useful representations derived from other forms of skeletons. In this way, each GCN can learn how to strengthen what has been learned, thus exploiting model potential and facilitating action recognition as well. Extensive experiments conducted on three challenging benchmarks, i.e., NTU-RGB+D 120, NTU-RGB+D 60 and UAV-Human, demonstrate the effectiveness and generalizability of the proposed method. Specifically, the ACFL significantly improves various GCN models (i.e., CTR-GCN, MS-G3D, and Shift-GCN), achieving a new record for skeleton-based action recognition.
