# A Best-of-Both-Worlds Algorithm for Bandits with Delayed Feedback

arXiv: https://arxiv.org/abs/2206.14906 · HTML: https://mlsanity.com/paper/2206.14906/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 39 references that are in the map.
- First posted on arXiv 29 Jun 2022.

## Builds on (most cited first, 14 of 14)

- [Online Learning: A Modern Introduction Using Convex Optimization](https://mlsanity.com/paper/1912.13213/) (2019)
- [Online Learning under Delayed Feedback](https://mlsanity.com/paper/1306.0686/) (2013)
- [Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Bandits](https://mlsanity.com/paper/1807.07623/) (2018)
- [More Adaptive Algorithms for Adversarial Bandits](https://mlsanity.com/paper/1801.03265/) (2018)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Fighting Bandits with a New Kind of Smoothness](https://mlsanity.com/paper/1512.04152/) (2015)
- [An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits](https://mlsanity.com/paper/1605.08722/) (2016)
- [Nonstochastic Multiarmed Bandits with Unrestricted Delays](https://mlsanity.com/paper/1906.00670/) (2019)
- [An Optimal Algorithm for Adversarial Bandits with Arbitrary Delays](https://mlsanity.com/paper/1910.06054/) (2019)
- [An Improved Parametrization and Analysis of the EXP3++ Algorithm for Stochastic and Adversarial Bandits](https://mlsanity.com/paper/1702.06103/) (2017)
- [On the optimality of the Hedge algorithm in the stochastic regime](https://mlsanity.com/paper/1809.01382/) (2018)
- [Adapting to Delays and Data in Adversarial Multi-Armed Bandits](https://mlsanity.com/paper/2010.06022/) (2020)
- [Nonstochastic Bandits and Experts with Arm-Dependent Delays](https://mlsanity.com/paper/2111.01589/) (2021)
- [Improved Analysis of the Tsallis-INF Algorithm in Stochastically Constrained Adversarial Bandits and Stochastic Bandits with Adversarial Corruptions](https://mlsanity.com/paper/2103.12487/) (2021)

## Built on by (most cited first, 23 of 23)

- [A Blackbox Approach to Best of Both Worlds in Bandits and Beyond](https://mlsanity.com/paper/2302.09739/) (2023)
- [A Unified Analysis of Nonstochastic Delayed Feedback for Combinatorial Semi-Bandits, Linear Bandits, and MDPs](https://mlsanity.com/paper/2305.08629/) (2023)
- [A Best-of-both-worlds Algorithm for Bandits with Delayed Feedback with Robustness to Excessive Delays](https://mlsanity.com/paper/2308.10675/) (2023)
- [Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worlds](https://mlsanity.com/paper/2403.00715/) (2024)
- [Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2502.17625/) (2025)
- [Delayed Bandits: When Do Intermediate Observations Help?](https://mlsanity.com/paper/2305.19036/) (2023)
- [Delay-Adapted Policy Optimization and Improved Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2305.07911/) (2023)
- [Delay as Payoff in MAB](https://mlsanity.com/paper/2408.15158/) (2024)
- [Capacity-Constrained Online Learning with Delays: Scheduling Frameworks and Regret Trade-offs](https://mlsanity.com/paper/2503.19856/) (2025)
- [Exploiting Curvature in Online Convex Optimization with Delayed Feedback](https://mlsanity.com/paper/2506.07595/) (2025)
- [Non-stochastic Bandits With Evolving Observations](https://mlsanity.com/paper/2405.16843/) (2024)
- [Biased Dueling Bandits with Stochastic Delayed Feedback](https://mlsanity.com/paper/2408.14603/) (2024)
- [A Reduction from Delayed to Immediate Feedback for Online Convex Optimization with Improved Guarantees](https://mlsanity.com/paper/2602.02634/) (2026)
- [Improved Best-of-Both-Worlds Regret for Bandits with Delayed Feedback](https://mlsanity.com/paper/2505.24193/) (2025)
- [Online Learning in the Random Order Model](https://mlsanity.com/paper/2510.02820/) (2025)
- [Parameter-free Dynamic Regret: Time-varying Movement Costs, Delayed Feedback, and Memory](https://mlsanity.com/paper/2602.06902/) (2026)
- [Adversarial Bandits with Multi-User Delayed Feedback: Theory and Application](https://mlsanity.com/paper/2310.11188/) (2023)
- [Bandit and Delayed Feedback in Online Structured Prediction](https://mlsanity.com/paper/2502.18709/) (2025)
- [Capacity-Constrained Online Convex Optimization with Delayed Feedback](https://mlsanity.com/paper/2606.11711/) (2026)
- [Near-Optimal Regret for Distributed Adversarial Bandits: A Black-Box Approach](https://mlsanity.com/paper/2602.06404/) (2026)
- [Minimax Optimal Strategy for Delayed Observations in Online Reinforcement Learning](https://mlsanity.com/paper/2603.03480/) (2026)
- [Near-Optimal Stochastic Linear Bandits with Delay](https://mlsanity.com/paper/2606.16656/) (2026)
- [Lipschitz Bandits with Arbitrary Feedback Delays](https://mlsanity.com/paper/2608.15036/) (2026)

## Abstract (arXiv)

We present a modified tuning of the algorithm of Zimmert and Seldin [2020] for adversarial multiarmed bandits with delayed feedback, which in addition to the minimax optimal adversarial regret guarantee shown by Zimmert and Seldin simultaneously achieves a near-optimal regret guarantee in the stochastic setting with fixed delays. Specifically, the adversarial regret guarantee is O(√TK + √dTlog K), where T is the time horizon, K is the number of arms, and d is the fixed delay, whereas the stochastic regret guarantee is Oleft(sumi neq i^*(frac1Deltai log(T) + fracdDeltailog K) + d K1/3log Kright), where Deltai are the suboptimality gaps. We also present an extension of the algorithm to the case of arbitrary delays, which is based on an oracle knowledge of the maximal delay dmax and achieves O(√TK + √Dlog K + dmaxK1/3 log K) regret in the adversarial regime, where D is the total delay, and Oleft(sumi neq i^*(frac1Deltai log(T) + fracσmaxDeltailog K) + dmaxK1/3log Kright) regret in the stochastic regime, where σmax is the maximal number of outstanding observations. Finally, we present a lower bound that matches regret upper bound achieved by the skipping technique of Zimmert and Seldin [2020] in the adversarial setting.
