# Visual Foresight With a Local Dynamics Model

arXiv: https://arxiv.org/abs/2206.14802 · HTML: https://mlsanity.com/paper/2206.14802/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 29 Jun 2022.

## Builds on (most cited first, 29 of 29)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Pixel Recurrent Neural Networks](https://mlsanity.com/paper/1601.06759/) (2016)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning](https://mlsanity.com/paper/1803.09956/) (2018)
- [Unsupervised Learning of Object Structure and Dynamics from Videos](https://mlsanity.com/paper/1906.07889/) (2019)
- [Equivariant Q Learning in Spatial Action Spaces](https://mlsanity.com/paper/2110.15443/) (2021)
- [Structured Object-Aware Physics Prediction for Video Modeling and Planning](https://mlsanity.com/paper/1910.02425/) (2019)
- [VisuoSpatial Foresight for Multi-Step, Multi-Task Fabric Manipulation](https://mlsanity.com/paper/2003.09044/) (2020)
- [Spatial Action Maps for Mobile Manipulation](https://mlsanity.com/paper/2004.09141/) (2020)
- [Deep Q-learning from Demonstrations](https://mlsanity.com/paper/1704.03732/) (2017)
- [End-to-End Learning of Semantic Grasping](https://mlsanity.com/paper/1707.01932/) (2017)
- [Policy learning in SE(3) action spaces](https://mlsanity.com/paper/2010.02798/) (2020)
- [Robot Learning of Shifting Objects for Grasping in Cluttered Environments](https://mlsanity.com/paper/1907.11035/) (2019)
- [Visual Robot Task Planning](https://mlsanity.com/paper/1804.00062/) (2018)
- [Transporters with Visual Foresight for Solving Unseen Rearrangement Tasks](https://mlsanity.com/paper/2202.10765/) (2022)
- [Deictic Image Maps: An Abstraction For Learning Pose Invariant Manipulation Policies](https://mlsanity.com/paper/1806.10045/) (2018)
- [Learning Visual Affordances with Target-Orientated Deep Q-Network to Grasp Objects by Harnessing Environmental Fixtures](https://mlsanity.com/paper/1910.03781/) (2019)
- [Learning a Generative Transition Model for Uncertainty-Aware Robotic Manipulation](https://mlsanity.com/paper/2107.02464/) (2021)

## Abstract (arXiv)

Model-free policy learning has been shown to be capable of learning manipulation policies which can solve long-time horizon tasks using single-step manipulation primitives. However, training these policies is a time-consuming process requiring large amounts of data. We propose the Local Dynamics Model (LDM) which efficiently learns the state-transition function for these manipulation primitives. By combining the LDM with model-free policy learning, we can learn policies which can solve complex manipulation tasks using one-step lookahead planning. We show that the LDM is both more sample-efficient and outperforms other model architectures. When combined with planning, we can outperform other model-based and model-free policies on several challenging manipulation tasks in simulation.
