# GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstruction

arXiv: https://arxiv.org/abs/2206.14735 · HTML: https://mlsanity.com/paper/2206.14735/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 41 references that are in the map.
- First posted on arXiv 29 Jun 2022.

## Builds on (most cited first, 30 of 33)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [iSDF: Real-Time Neural Signed Distance Fields for Robot Perception](https://mlsanity.com/paper/2204.02296/) (2022)
- [TransformerFusion: Monocular RGB Scene Reconstruction using Transformers](https://mlsanity.com/paper/2107.02191/) (2021)
- [NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2203.11283/) (2022)

## Built on by (most cited first, 30 of 61)

- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction](https://mlsanity.com/paper/2208.12697/) (2022)
- [vMAP: Vectorised Object Mapping for Neural Field SLAM](https://mlsanity.com/paper/2302.01838/) (2023)
- [ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting](https://mlsanity.com/paper/2303.13022/) (2023)
- [PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm](https://mlsanity.com/paper/2310.08586/) (2023)
- [Ponder: Point Cloud Pre-training via Neural Rendering](https://mlsanity.com/paper/2301.00157/) (2022)
- [Loopy-SLAM: Dense Neural SLAM with Loop Closures](https://mlsanity.com/paper/2402.09944/) (2024)
- [CAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimization](https://mlsanity.com/paper/2210.02757/) (2022)
- [SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representations](https://mlsanity.com/paper/2210.02299/) (2022)
- [PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency](https://mlsanity.com/paper/2401.09101/) (2024)
- [Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensor](https://mlsanity.com/paper/2308.14383/) (2023)
- [NARUTO: Neural Active Reconstruction from Uncertain Target Observations](https://mlsanity.com/paper/2402.18771/) (2024)
- [SPA: 3D Spatial-Awareness Enables Effective Embodied Representation](https://mlsanity.com/paper/2410.08208/) (2024)
- [PIXEL: Physics-Informed Cell Representations for Fast and Accurate PDE Solvers](https://mlsanity.com/paper/2207.12800/) (2022)
- [Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing](https://mlsanity.com/paper/2308.03280/) (2023)
- [NViST: In the Wild New View Synthesis from a Single Image with Transformers](https://mlsanity.com/paper/2312.08568/) (2023)
- [MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction](https://mlsanity.com/paper/2402.03762/) (2024)
- [VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors](https://mlsanity.com/paper/2407.16396/) (2024)
- [MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis](https://mlsanity.com/paper/2311.02778/) (2023)
- [NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction](https://mlsanity.com/paper/2503.18361/) (2025)
- [Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors](https://mlsanity.com/paper/2310.11598/) (2023)
- [MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation](https://mlsanity.com/paper/2506.18678/) (2025)
- [AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones](https://mlsanity.com/paper/2411.19271/) (2024)
- [What's the Situation with Intelligent Mesh Generation: A Survey and Perspectives](https://mlsanity.com/paper/2211.06009/) (2022)
- [O2-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model](https://mlsanity.com/paper/2308.09591/) (2023)
- [VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians](https://mlsanity.com/paper/2506.02741/) (2025)

## Abstract (arXiv)

We present GO-Surf, a direct feature grid optimization method for accurate and fast surface reconstruction from RGB-D sequences. We model the underlying scene with a learned hierarchical feature voxel grid that encapsulates multi-level geometric and appearance local information. Feature vectors are directly optimized such that after being tri-linearly interpolated, decoded by two shallow MLPs into signed distance and radiance values, and rendered via surface volume rendering, the discrepancy between synthesized and observed RGB/depth values is minimized. Our supervision signals -- RGB, depth and approximate SDF -- can be obtained directly from input images without any need for fusion or post-processing. We formulate a novel SDF gradient regularization term that encourages surface smoothness and hole filling while maintaining high frequency details. GO-Surf can optimize sequences of 1-2K frames in 15-45 minutes, a speedup of ×60 over NeuralRGB-D, the most related approach based on an MLP representation, while maintaining on par performance on standard benchmarks. Project page: https://jingwenwang95.github.io/gosurf/
