# A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2206.14344 · HTML: https://mlsanity.com/paper/2206.14344/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 31 references that are in the map.
- First posted on arXiv 29 Jun 2022.

## Builds on (most cited first, 19 of 19)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [AP-10K: A Benchmark for Animal Pose Estimation in the Wild](https://mlsanity.com/paper/2108.12617/) (2021)
- [Adaptive Graph Encoder for Attributed Graph Embedding](https://mlsanity.com/paper/2007.01594/) (2020)
- [Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2008.03791/) (2020)
- [Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1705.08106/) (2017)
- [Make Skeleton-based Action Recognition Model Smaller, Faster and Better](https://mlsanity.com/paper/1907.09658/) (2019)
- [Feedback Graph Convolutional Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2003.07564/) (2020)
- [Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons](https://mlsanity.com/paper/1905.06774/) (2019)
- [Predictively Encoded Graph Convolutional Network for Noise-Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2003.07514/) (2020)

## Abstract (arXiv)

Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This paper analyzes the fundamental factor for GCN-based models -- the adjacency matrix. We notice that most GCN-based methods conduct their adjacency matrix based on the human natural skeleton structure. Based on our former work and analysis, we propose that the human natural skeleton structure adjacency matrix is not proper for skeleton-based action recognition. We propose a new adjacency matrix that abandons all rigid neighbor connections but lets the model adaptively learn the relationships of joints. We conduct extensive experiments and analysis with a validation model on two skeleton-based action recognition datasets (NTURGBD60 and FineGYM). Comprehensive experimental results and analysis reveals that 1) the most widely used human natural skeleton structure adjacency matrix is unsuitable in skeleton-based action recognition; 2) The proposed adjacency matrix is superior in model performance, noise robustness and transferability.
