# GAN-based Intrinsic Exploration For Sample Efficient Reinforcement Learning

arXiv: https://arxiv.org/abs/2206.14256 · HTML: https://mlsanity.com/paper/2206.14256/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 26 references that are in the map.
- First posted on arXiv 28 Jun 2022.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Unsupervised Anomaly Detection with Generative Adversarial Networks to Guide Marker Discovery](https://mlsanity.com/paper/1703.05921/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [DORA The Explorer: Directed Outreaching Reinforcement Action-Selection](https://mlsanity.com/paper/1804.04012/) (2018)
- [Curiosity-Driven Experience Prioritization via Density Estimation](https://mlsanity.com/paper/1902.08039/) (2019)
- [Memory Based Trajectory-conditioned Policies for Learning from Sparse Rewards](https://mlsanity.com/paper/1907.10247/) (2019)
- [Generative Adversarial Exploration for Reinforcement Learning](https://mlsanity.com/paper/2201.11685/) (2022)

## Abstract (arXiv)

In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no rewards. We propose Generative Adversarial Network-based Intrinsic Reward Module that learns the distribution of the observed states and sends an intrinsic reward that is computed as high for states that are out of distribution, in order to lead agent to unexplored states. We evaluate our approach in Super Mario Bros for a no reward setting and in Montezuma's Revenge for a sparse reward setting and show that our approach is indeed capable of exploring efficiently. We discuss a few weaknesses and conclude by discussing future works.
