# Value Function Decomposition for Iterative Design of Reinforcement Learning Agents

arXiv: https://arxiv.org/abs/2206.13901 · HTML: https://mlsanity.com/paper/2206.13901/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 47 references that are in the map.
- First posted on arXiv 24 Jun 2022.

## Builds on (most cited first, 27 of 27)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Gradient Surgery for Multi-Task Learning](https://mlsanity.com/paper/2001.06782/) (2020)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Conflict-Averse Gradient Descent for Multi-task Learning](https://mlsanity.com/paper/2110.14048/) (2021)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [Explainability in Deep Reinforcement Learning](https://mlsanity.com/paper/2008.06693/) (2020)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Hybrid Reward Architecture for Reinforcement Learning](https://mlsanity.com/paper/1706.04208/) (2017)
- [Relative Entropy Regularized Policy Iteration](https://mlsanity.com/paper/1812.02256/) (2018)
- [Reverb: A Framework For Experience Replay](https://mlsanity.com/paper/2102.04736/) (2021)
- [Controlled Online Optimization Learning (COOL): Finding the ground state of spin Hamiltonians with reinforcement learning](https://mlsanity.com/paper/2003.00011/) (2020)
- [Multi-Advisor Reinforcement Learning](https://mlsanity.com/paper/1704.00756/) (2017)
- [Orchestrated Value Mapping for Reinforcement Learning](https://mlsanity.com/paper/2203.07171/) (2022)
- [Learning Independently-Obtainable Reward Functions](https://mlsanity.com/paper/1901.08649/) (2019)

## Built on by (most cited first, 6 of 6)

- [Accountability in Offline Reinforcement Learning: Explaining Decisions with a Corpus of Examples](https://mlsanity.com/paper/2310.07747/) (2023)
- [PESTO: Real-Time Pitch Estimation with Self-supervised Transposition-equivariant Objective](https://mlsanity.com/paper/2508.01488/) (2025)
- [Learning to Learn Group Alignment: A Self-Tuning Credo Framework with Multiagent Teams](https://mlsanity.com/paper/2304.07337/) (2023)
- [CoRL: Environment Creation and Management Focused on System Integration](https://mlsanity.com/paper/2303.02182/) (2023)
- [Multi-Agent Reinforcement Learning for Task Offloading in Wireless Edge Networks](https://mlsanity.com/paper/2509.01257/) (2025)
- [Beyond Scalar Rewards: Distributional Reinforcement Learning with Preordered Objectives for Safe and Reliable Autonomous Driving](https://mlsanity.com/paper/2603.20230/) (2026)

## Abstract (arXiv)

Designing reinforcement learning (RL) agents is typically a difficult process that requires numerous design iterations. Learning can fail for a multitude of reasons, and standard RL methods provide too few tools to provide insight into the exact cause. In this paper, we show how to integrate value decomposition into a broad class of actor-critic algorithms and use it to assist in the iterative agent-design process. Value decomposition separates a reward function into distinct components and learns value estimates for each. These value estimates provide insight into an agent's learning and decision-making process and enable new training methods to mitigate common problems. As a demonstration, we introduce SAC-D, a variant of soft actor-critic (SAC) adapted for value decomposition. SAC-D maintains similar performance to SAC, while learning a larger set of value predictions. We also introduce decomposition-based tools that exploit this information, including a new reward influence metric, which measures each reward component's effect on agent decision-making. Using these tools, we provide several demonstrations of decomposition's use in identifying and addressing problems in the design of both environments and agents. Value decomposition is broadly applicable and easy to incorporate into existing algorithms and workflows, making it a powerful tool in an RL practitioner's toolbox.
