# Humans are not Boltzmann Distributions: Challenges and Opportunities for Modelling Human Feedback and Interaction in Reinforcement Learning

arXiv: https://arxiv.org/abs/2206.13316 · HTML: https://mlsanity.com/paper/2206.13316/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 29 references that are in the map.
- First posted on arXiv 27 Jun 2022.

## Builds on (most cited first, 14 of 14)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [The Off-Switch Game](https://mlsanity.com/paper/1611.08219/) (2016)
- [Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach](https://mlsanity.com/paper/2002.01092/) (2020)
- [On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference](https://mlsanity.com/paper/1906.09624/) (2019)
- [The EMPATHIC Framework for Task Learning from Implicit Human Feedback](https://mlsanity.com/paper/2009.13649/) (2020)
- [Preferences Implicit in the State of the World](https://mlsanity.com/paper/1902.04198/) (2019)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [Choice Set Misspecification in Reward Inference](https://mlsanity.com/paper/2101.07691/) (2021)

## Built on by (most cited first, 22 of 22)

- [Towards Understanding Sycophancy in Language Models](https://mlsanity.com/paper/2310.13548/) (2023)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Explore, Establish, Exploit: Red Teaming Language Models from Scratch](https://mlsanity.com/paper/2306.09442/) (2023)
- [Impact of Preference Noise on the Alignment Performance of Generative Language Models](https://mlsanity.com/paper/2404.09824/) (2024)
- [AI Alignment with Changing and Influenceable Reward Functions](https://mlsanity.com/paper/2405.17713/) (2024)
- [Direct Preference Optimization With Unobserved Preference Heterogeneity: The Necessity of Ternary Preferences](https://mlsanity.com/paper/2405.15065/) (2024)
- [Towards Trustworthy AI: A Review of Ethical and Robust Large Language Models](https://mlsanity.com/paper/2407.13934/) (2024)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [Mutual Theory of Mind in Human-AI Collaboration: An Empirical Study with LLM-driven AI Agents in a Real-time Shared Workspace Task](https://mlsanity.com/paper/2409.08811/) (2024)
- [RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedback](https://mlsanity.com/paper/2308.04332/) (2023)
- [RLHS: Mitigating Misalignment in RLHF with Hindsight Simulation](https://mlsanity.com/paper/2501.08617/) (2025)
- [Robust Reinforcement Learning from Human Feedback for Large Language Models Fine-Tuning](https://mlsanity.com/paper/2504.03784/) (2025)
- [Doubly Robust Alignment for Large Language Models](https://mlsanity.com/paper/2506.01183/) (2025)
- [Active teacher selection for reward learning](https://mlsanity.com/paper/2310.15288/) (2023)
- [Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework](https://mlsanity.com/paper/2411.11761/) (2024)
- [Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review](https://mlsanity.com/paper/2411.10268/) (2024)
- [Zero-Shot LLMs in Human-in-the-Loop RL: Replacing Human Feedback for Reward Shaping](https://mlsanity.com/paper/2503.22723/) (2025)
- [GRAIL: Goal Recognition Alignment through Imitation Learning](https://mlsanity.com/paper/2602.14252/) (2026)
- [Adaptive Pluralistic Alignment: A pipeline for dynamic artificial democracy](https://mlsanity.com/paper/2605.01642/) (2026)
- [Direct Preference Optimization with Unobserved Preference Heterogeneity: The Necessity of Ternary Preferences](https://mlsanity.com/paper/2510.15716/) (2025)
- [Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance](https://mlsanity.com/paper/2511.12844/) (2025)
- [On the Effect of Robot Errors on Human Teaching Dynamics](https://mlsanity.com/paper/2409.09827/) (2024)

## Abstract (arXiv)

Reinforcement learning (RL) commonly assumes access to well-specified reward functions, which many practical applications do not provide. Instead, recently, more work has explored learning what to do from interacting with humans. So far, most of these approaches model humans as being (nosily) rational and, in particular, giving unbiased feedback. We argue that these models are too simplistic and that RL researchers need to develop more realistic human models to design and evaluate their algorithms. In particular, we argue that human models have to be personal, contextual, and dynamic. This paper calls for research from different disciplines to address key questions about how humans provide feedback to AIs and how we can build more robust human-in-the-loop RL systems.
