# Modeling Content Creator Incentives on Algorithm-Curated Platforms

arXiv: https://arxiv.org/abs/2206.13102 · HTML: https://mlsanity.com/paper/2206.13102/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 94 references that are in the map.
- First posted on arXiv 27 Jun 2022.

## Builds on (most cited first, 30 of 31)

- [Performative Prediction](https://mlsanity.com/paper/2002.06673/) (2020)
- [Strategic Classification](https://mlsanity.com/paper/1506.06980/) (2015)
- [Top-K Off-Policy Correction for a REINFORCE Recommender System](https://mlsanity.com/paper/1812.02353/) (2018)
- [Fairness in Recommendation Ranking through Pairwise Comparisons](https://mlsanity.com/paper/1903.00780/) (2019)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [The Social Cost of Strategic Classification](https://mlsanity.com/paper/1808.08460/) (2018)
- [How Do Classifiers Induce Agents To Invest Effort Strategically?](https://mlsanity.com/paper/1807.05307/) (2018)
- [The Disparate Effects of Strategic Manipulation](https://mlsanity.com/paper/1808.08646/) (2018)
- [Boltzmann Exploration Done Right](https://mlsanity.com/paper/1705.10257/) (2017)
- [Alternative Microfoundations for Strategic Classification](https://mlsanity.com/paper/2106.12705/) (2021)
- [The Disparate Equilibria of Algorithmic Decision Making when Individuals Invest Rationally](https://mlsanity.com/paper/1910.04123/) (2019)
- [Algorithmic Amplification of Politics on Twitter](https://mlsanity.com/paper/2110.11010/) (2021)
- [On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games](https://mlsanity.com/paper/1901.00838/) (2019)
- [A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers](https://mlsanity.com/paper/1806.00955/) (2018)
- [Optimizing Long-term Social Welfare in Recommender Systems: A Constrained Matching Approach](https://mlsanity.com/paper/2008.00104/) (2020)
- [Do Offline Metrics Predict Online Performance in Recommender Systems?](https://mlsanity.com/paper/2011.07931/) (2020)
- [On the Characterization of Local Nash Equilibria in Continuous Games](https://mlsanity.com/paper/1411.2168/) (2014)
- [Online certification of preference-based fairness for personalized recommender systems](https://mlsanity.com/paper/2104.14527/) (2021)
- [Strategic Ranking](https://mlsanity.com/paper/2109.08240/) (2021)
- [Nash Convergence of Gradient Dynamics in Iterated General-Sum Games](https://mlsanity.com/paper/1301.3892/) (2013)
- [Exploring Artist Gender Bias in Music Recommendation](https://mlsanity.com/paper/2009.01715/) (2020)
- [T-RECS: A Simulation Tool to Study the Societal Impact of Recommender Systems](https://mlsanity.com/paper/2107.08959/) (2021)
- [A/B Testing for Recommender Systems in a Two-sided Marketplace](https://mlsanity.com/paper/2106.00762/) (2021)
- [Fairness and Transparency in Recommendation: The Users' Perspective](https://mlsanity.com/paper/2103.08786/) (2021)
- [YouTube, The Great Radicalizer? Auditing and Mitigating Ideological Biases in YouTube Recommendations](https://mlsanity.com/paper/2203.10666/) (2022)
- [Deep Learning of Nonnegativity-Constrained Autoencoders for Enhanced Understanding of Data](https://mlsanity.com/paper/1802.00003/) (2018)
- [From Recommendation Systems to Facility Location Games](https://mlsanity.com/paper/1809.02931/) (2018)
- [Towards Content Provider Aware Recommender Systems: A Simulation Study on the Interplay between User and Provider Utilities](https://mlsanity.com/paper/2105.02377/) (2021)
- [Quantifying Availability and Discovery in Recommender Systems via Stochastic Reachability](https://mlsanity.com/paper/2107.00833/) (2021)
- [Convergence of Learning Dynamics in Information Retrieval Games](https://mlsanity.com/paper/1806.05359/) (2018)

## Built on by (most cited first, 30 of 35)

- [How Bad is Top-K Recommendation under Competing Content Creators?](https://mlsanity.com/paper/2302.01971/) (2023)
- [GLEE: A Unified Framework and Benchmark for Language-based Economic Environments](https://mlsanity.com/paper/2410.05254/) (2024)
- [Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platforms](https://mlsanity.com/paper/2401.09804/) (2024)
- [Performative Recommendation: Diversifying Content via Strategic Incentives](https://mlsanity.com/paper/2302.04336/) (2023)
- [Accounting for AI and Users Shaping One Another: The Role of Mathematical Models](https://mlsanity.com/paper/2404.12366/) (2024)
- [Learning with Exposure Constraints in Recommendation Systems](https://mlsanity.com/paper/2302.01377/) (2023)
- [Choosing the Right Weights: Balancing Value, Strategy, and Noise in Recommender Systems](https://mlsanity.com/paper/2305.17428/) (2023)
- [Modeling Recommender Ecosystems: Research Challenges at the Intersection of Mechanism Design, Reinforcement Learning and Generative Models](https://mlsanity.com/paper/2309.06375/) (2023)
- [Competing for Shareable Arms in Multi-Player Multi-Armed Bandits](https://mlsanity.com/paper/2305.19158/) (2023)
- [Incentivizing High-Quality Content in Online Recommender Systems](https://mlsanity.com/paper/2306.07479/) (2023)
- [Bandits Meet Mechanism Design to Combat Clickbait in Online Recommendation](https://mlsanity.com/paper/2311.15647/) (2023)
- [Learning In Reverse Causal Strategic Environments With Ramifications on Two Sided Markets](https://mlsanity.com/paper/2404.13240/) (2024)
- [Content Prompting: Modeling Content Provider Dynamics to Improve User Welfare in Recommender Ecosystems](https://mlsanity.com/paper/2309.00940/) (2023)
- [Matching of Users and Creators in Two-Sided Markets with Departures](https://mlsanity.com/paper/2401.00313/) (2023)
- [Can Probabilistic Feedback Drive User Impacts in Online Platforms?](https://mlsanity.com/paper/2401.05304/) (2024)
- [Strategic Linear Contextual Bandits](https://mlsanity.com/paper/2406.00551/) (2024)
- [How to Strategize Human Content Creation in the Era of GenAI?](https://mlsanity.com/paper/2406.05187/) (2024)
- [Learning to Suggest Breaks: Sustainable Optimization of Long-Term User Engagement](https://mlsanity.com/paper/2211.13585/) (2022)
- [Measuring Strategization in Recommendation: Users Adapt Their Behavior to Shape Future Content](https://mlsanity.com/paper/2405.05596/) (2024)
- [Performative Debias with Fair-exposure Optimization Driven by Strategic Agents in Recommender Systems](https://mlsanity.com/paper/2406.17475/) (2024)
- [Learning Classifiers That Induce Markets](https://mlsanity.com/paper/2502.20012/) (2025)
- [Microfoundation Inference for Strategic Prediction](https://mlsanity.com/paper/2411.08998/) (2024)
- [Policy Design for Two-sided Platforms with Participation Dynamics](https://mlsanity.com/paper/2502.01792/) (2025)
- [Flattening Supply Chains: When do Technology Improvements lead to Disintermediation?](https://mlsanity.com/paper/2502.20783/) (2025)
- [Creator Incentives in Recommender Systems: A Cooperative Game-Theoretic Approach for Stable and Fair Collaboration in Multi-Agent Bandits](https://mlsanity.com/paper/2604.08643/) (2026)
- [User-Creator Feature Polarization in Recommender Systems with Dual Influence](https://mlsanity.com/paper/2407.14094/) (2024)
- [Heterogeneous Data Game: Characterizing the Model Competition Across Multiple Data Sources](https://mlsanity.com/paper/2505.07688/) (2025)
- [PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators](https://mlsanity.com/paper/2403.15524/) (2024)
- [Data Sharing with a Generative AI Competitor](https://mlsanity.com/paper/2505.12386/) (2025)
- [Entry Barriers in Content Markets](https://mlsanity.com/paper/2509.01953/) (2025)

## Abstract (arXiv)

Content creators compete for user attention. Their reach crucially depends on algorithmic choices made by developers on online platforms. To maximize exposure, many creators adapt strategically, as evidenced by examples like the sprawling search engine optimization industry. This begets competition for the finite user attention pool. We formalize these dynamics in what we call an exposure game, a model of incentives induced by algorithms, including modern factorization and (deep) two-tower architectures. We prove that seemingly innocuous algorithmic choices, e.g., non-negative vs. unconstrained factorization, significantly affect the existence and character of (Nash) equilibria in exposure games. We proffer use of creator behavior models, like exposure games, for an (ex-ante) pre-deployment audit. Such an audit can identify misalignment between desirable and incentivized content, and thus complement post-hoc measures like content filtering and moderation. To this end, we propose tools for numerically finding equilibria in exposure games, and illustrate results of an audit on the MovieLens and LastFM datasets. Among else, we find that the strategically produced content exhibits strong dependence between algorithmic exploration and content diversity, and between model expressivity and bias towards gender-based user and creator groups.
