# A Zero-Shot Classification Approach for a Word-Guessing Challenge

arXiv: https://arxiv.org/abs/2206.13099 · HTML: https://mlsanity.com/paper/2206.13099/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 23 references that are in the map.
- First posted on arXiv 27 Jun 2022.

## Builds on (most cited first, 8 of 8)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [Finetuned Language Models Are Zero-Shot Learners](https://mlsanity.com/paper/2109.01652/) (2021)
- [Deep contextualized word representations](https://mlsanity.com/paper/1802.05365/) (2018)
- [DeBERTa: Decoding-enhanced BERT with Disentangled Attention](https://mlsanity.com/paper/2006.03654/) (2020)
- [DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharing](https://mlsanity.com/paper/2111.09543/) (2021)
- [Zero-Shot Learning -- The Good, the Bad and the Ugly](https://mlsanity.com/paper/1703.04394/) (2017)
- [Language Models are Open Knowledge Graphs](https://mlsanity.com/paper/2010.11967/) (2020)

## Abstract (arXiv)

The Taboo Challenge competition, a task based on the well-known Taboo game, has been proposed to stimulate research in the AI field. The challenge requires building systems able to comprehend the implied inferences between the exchanged messages of guesser and describer agents. A describer sends pre-determined hints to guessers indirectly describing cities, and guessers are required to return the matching cities implied by the hints. Climbing up the scoring ledger requires the resolving of the highest amount of cities with the smallest amount of hints in a specified time frame. Here, we present TabooLM, a language-model approach that tackles the challenge based on a zero-shot setting. We start by presenting and comparing the results of this approach with three studies from the literature. The results show that our method achieves SOTA results on the Taboo challenge, suggesting that TabooLM can guess the implied cities faster and more accurately than existing approaches.
