# Szloca: towards a framework for full 3D tracking through a single camera in context of interactive arts

arXiv: https://arxiv.org/abs/2206.12958 · HTML: https://mlsanity.com/paper/2206.12958/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 62 references that are in the map.
- First posted on arXiv 26 Jun 2022.

## Builds on (most cited first, 24 of 24)

- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Deeper Depth Prediction with Fully Convolutional Residual Networks](https://mlsanity.com/paper/1606.00373/) (2016)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Consistent Video Depth Estimation](https://mlsanity.com/paper/2004.15021/) (2020)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Fast and Robust Multi-Person 3D Pose Estimation from Multiple Views](https://mlsanity.com/paper/1901.04111/) (2019)
- [Lifting from the Deep: Convolutional 3D Pose Estimation from a Single Image](https://mlsanity.com/paper/1701.00295/) (2017)
- [XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera](https://mlsanity.com/paper/1907.00837/) (2019)
- [Detect-and-Track: Efficient Pose Estimation in Videos](https://mlsanity.com/paper/1712.09184/) (2017)
- [Pano Popups: Indoor 3D Reconstruction with a Plane-Aware Network](https://mlsanity.com/paper/1907.00939/) (2019)
- [Video Depth Estimation by Fusing Flow-to-Depth Proposals](https://mlsanity.com/paper/1912.12874/) (2019)
- [Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals](https://mlsanity.com/paper/1712.03917/) (2017)
- [Multi-Person 3D Human Pose Estimation from Monocular Images](https://mlsanity.com/paper/1909.10854/) (2019)
- [Consensus-based Optimization for 3D Human Pose Estimation in Camera Coordinates](https://mlsanity.com/paper/1911.09245/) (2019)

## Abstract (arXiv)

Realtime virtual data of objects and human presence in a large area holds a valuable key in enabling many experiences and applications in various industries and with exponential rise in the technological development of artificial intelligence, computer vision has expanded the possibilities of tracking and classifying things through just video inputs, which is also surpassing the limitations of most popular and common hardware setups known traditionally to detect human pose and position, such as low field of view and limited tracking capacity. The benefits of using computer vision in application development is large as it augments traditional input sources (like video streams) and can be integrated in many environments and platforms. In the context of new media interactive arts, based on physical movements and expanding over large areas or gallaries, this research presents a novel way and a framework towards obtaining data and virtual representation of objects/people - such as three-dimensional positions, skeltons/pose and masks from a single rgb camera. Looking at the state of art through some recent developments and building on prior research in the field of computer vision, the paper also proposes an original method to obtain three dimensional position data from monocular images, the model does not rely on complex training of computer vision systems but combines prior computer vision research and adds a capacity to represent z depth, ieto represent a world position in 3 axis from a 2d input source.
