# Tackling Asymmetric and Circular Sequential Social Dilemmas with Reinforcement Learning and Graph-based Tit-for-Tat

arXiv: https://arxiv.org/abs/2206.12909 · HTML: https://mlsanity.com/paper/2206.12909/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 34 references that are in the map.
- First posted on arXiv 26 Jun 2022.

## Builds on (most cited first, 13 of 13)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [Inequity aversion improves cooperation in intertemporal social dilemmas](https://mlsanity.com/paper/1803.08884/) (2018)
- [A multi-agent reinforcement learning model of common-pool resource appropriation](https://mlsanity.com/paper/1707.06600/) (2017)
- [Maintaining cooperation in complex social dilemmas using deep reinforcement learning](https://mlsanity.com/paper/1707.01068/) (2017)
- [Prosocial learning agents solve generalized Stag Hunts better than selfish ones](https://mlsanity.com/paper/1709.02865/) (2017)
- [End-to-End Learning and Intervention in Games](https://mlsanity.com/paper/2010.13834/) (2020)
- [Artificial Intelligence for Social Good](https://mlsanity.com/paper/1901.05406/) (2019)

## Built on by (most cited first, 1 of 1)

- [Multi-Agent, Human-Agent and Beyond: A Survey on Cooperation in Social Dilemmas](https://mlsanity.com/paper/2402.17270/) (2024)

## Abstract (arXiv)

In many societal and industrial interactions, participants generally prefer their pure self-interest at the expense of the global welfare. Known as social dilemmas, this category of non-cooperative games offers situations where multiple actors should all cooperate to achieve the best outcome but greed and fear lead to a worst self-interested issue. Recently, the emergence of Deep Reinforcement Learning (RL) has generated revived interest in social dilemmas with the introduction of Sequential Social Dilemma (SSD). Cooperative agents mixing RL policies and Tit-for-tat (TFT) strategies have successfully addressed some non-optimal Nash equilibrium issues. However, this kind of paradigm requires symmetrical and direct cooperation between actors, conditions that are not met when mutual cooperation become asymmetric and is possible only with at least a third actor in a circular way. To tackle this issue, this paper extends SSD with Circular Sequential Social Dilemma (CSSD), a new kind of Markov games that better generalizes the diversity of cooperation between agents. Secondly, to address such circular and asymmetric cooperation, we propose a candidate solution based on RL policies and a graph-based TFT. We conducted some experiments on a simple multi-player grid world which offers adaptable cooperation structures. Our work confirmed that our graph-based approach is beneficial to address circular situations by encouraging self-interested agents to reach mutual cooperation.
