# Generalized Beliefs for Cooperative AI

arXiv: https://arxiv.org/abs/2206.12765 · HTML: https://mlsanity.com/paper/2206.12765/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 50 references that are in the map.
- First posted on arXiv 26 Jun 2022.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning](https://mlsanity.com/paper/1910.08348/) (2019)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Combining Deep Reinforcement Learning and Search for Imperfect-Information Games](https://mlsanity.com/paper/2007.13544/) (2020)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [On Improving Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1804.06309/) (2018)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformers](https://mlsanity.com/paper/2101.08001/) (2021)
- [Improving Policies via Search in Cooperative Partially Observable Games](https://mlsanity.com/paper/1912.02318/) (2019)
- [Multi-Agent Common Knowledge Reinforcement Learning](https://mlsanity.com/paper/1810.11702/) (2018)
- [Deep Interactive Bayesian Reinforcement Learning via Meta-Learning](https://mlsanity.com/paper/2101.03864/) (2021)
- [On the Critical Role of Conventions in Adaptive Human-AI Collaboration](https://mlsanity.com/paper/2104.02871/) (2021)
- [Learning Belief Representations for Imitation Learning in POMDPs](https://mlsanity.com/paper/1906.09510/) (2019)
- [Variational Autoencoders for Opponent Modeling in Multi-Agent Systems](https://mlsanity.com/paper/2001.10829/) (2020)
- [Learning to Communicate Implicitly By Actions](https://mlsanity.com/paper/1810.04444/) (2018)
- [Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings](https://mlsanity.com/paper/2106.09086/) (2021)
- [Learning to Play against Any Mixture of Opponents](https://mlsanity.com/paper/2009.14180/) (2020)
- [Learning Deep Neural Network Policies with Continuous Memory States](https://mlsanity.com/paper/1507.01273/) (2015)
- [Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners](https://mlsanity.com/paper/2004.13291/) (2020)

## Built on by (most cited first, 5 of 5)

- [Secret Collusion among AI Agents: Multi-Agent Deception via Steganography](https://mlsanity.com/paper/2402.07510/) (2024)
- [Equivariant Networks for Zero-Shot Coordination](https://mlsanity.com/paper/2210.12124/) (2022)
- [GlobeDiff: State Diffusion Process for Partial Observability in Multi-Agent Systems](https://mlsanity.com/paper/2602.15776/) (2026)
- [Symmetry-Breaking Augmentations for Ad Hoc Teamwork](https://mlsanity.com/paper/2402.09984/) (2024)
- [Policy Evaluation in Decentralized POMDPs with Belief Sharing](https://mlsanity.com/paper/2302.04151/) (2023)

## Abstract (arXiv)

Self-play is a common paradigm for constructing solutions in Markov games that can yield optimal policies in collaborative settings. However, these policies often adopt highly-specialized conventions that make playing with a novel partner difficult. To address this, recent approaches rely on encoding symmetry and convention-awareness into policy training, but these require strong environmental assumptions and can complicate policy training. We therefore propose moving the learning of conventions to the belief space. Specifically, we propose a belief learning model that can maintain beliefs over rollouts of policies not seen at training time, and can thus decode and adapt to novel conventions at test time. We show how to leverage this model for both search and training of a best response over various pools of policies to greatly improve ad-hoc teamplay. We also show how our setup promotes explainability and interpretability of nuanced agent conventions.
