# Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation

arXiv: https://arxiv.org/abs/2206.12700 · HTML: https://mlsanity.com/paper/2206.12700/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 26 references that are in the map.
- First posted on arXiv 25 Jun 2022.

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning in Large Discrete Action Spaces](https://mlsanity.com/paper/1512.07679/) (2015)
- [Learning Action Representations for Reinforcement Learning](https://mlsanity.com/paper/1902.00183/) (2019)
- [DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning](https://mlsanity.com/paper/2106.06135/) (2021)
- [Suphx: Mastering Mahjong with Deep Reinforcement Learning](https://mlsanity.com/paper/2003.13590/) (2020)
- [Action Space Shaping in Deep Reinforcement Learning](https://mlsanity.com/paper/2004.00980/) (2020)
- [PerfectDou: Dominating DouDizhu with Perfect Information Distillation](https://mlsanity.com/paper/2203.16406/) (2022)

## Built on by (most cited first, 1 of 1)

- [Two-Step Reinforcement Learning for Multistage Strategy Card Game](https://mlsanity.com/paper/2311.17305/) (2023)

## Abstract (arXiv)

Axie infinity is a complicated card game with a huge-scale action space. This makes it difficult to solve this challenge using generic Reinforcement Learning (RL) algorithms. We propose a hybrid RL framework to learn action representations and game strategies. To avoid evaluating every action in the large feasible action set, our method evaluates actions in a fixed-size set which is determined using action representations. We compare the performance of our method with the other two baseline methods in terms of their sample efficiency and the winning rates of the trained models. We empirically show that our method achieves an overall best winning rate and the best sample efficiency among the three methods.
