# Value-Consistent Representation Learning for Data-Efficient Reinforcement Learning

arXiv: https://arxiv.org/abs/2206.12542 · HTML: https://mlsanity.com/paper/2206.12542/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 48 references that are in the map.
- First posted on arXiv 25 Jun 2022.

## Builds on (most cited first, 30 of 40)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Exploring Simple Siamese Representation Learning](https://mlsanity.com/paper/2011.10566/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Gradient Surgery for Multi-Task Learning](https://mlsanity.com/paper/2001.06782/) (2020)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Multi-Task Learning as Multi-Objective Optimization](https://mlsanity.com/paper/1810.04650/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [The Value Equivalence Principle for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2011.03506/) (2020)

## Built on by (most cited first, 15 of 15)

- [Does Reinforcement Learning Really Incentivize Reasoning Capacity in LLMs Beyond the Base Model?](https://mlsanity.com/paper/2504.13837/) (2025)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [DeeR-VLA: Dynamic Inference of Multimodal Large Language Models for Efficient Robot Execution](https://mlsanity.com/paper/2411.02359/) (2024)
- [Rank-DETR for High Quality Object Detection](https://mlsanity.com/paper/2310.08854/) (2023)
- [Train Once, Get a Family: State-Adaptive Balances for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2310.17966/) (2023)
- [Real-world Image Dehazing with Coherence-based Pseudo Labeling and Cooperative Unfolding Network](https://mlsanity.com/paper/2406.07966/) (2024)
- [Understanding, Predicting and Better Resolving Q-Value Divergence in Offline-RL](https://mlsanity.com/paper/2310.04411/) (2023)
- [Boosting Offline Reinforcement Learning with Action Preference Query](https://mlsanity.com/paper/2306.03362/) (2023)
- [Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations](https://mlsanity.com/paper/2512.21586/) (2025)
- [Learning Abstract World Model for Value-preserving Planning with Options](https://mlsanity.com/paper/2406.15850/) (2024)
- [Sample-efficient Unsupervised Policy Cloning from Ensemble Self-supervised Labeled Videos](https://mlsanity.com/paper/2412.10778/) (2024)
- [Feasibility Consistent Representation Learning for Safe Reinforcement Learning](https://mlsanity.com/paper/2405.11718/) (2024)
- [Learning Future Representation with Synthetic Observations for Sample-efficient Reinforcement Learning](https://mlsanity.com/paper/2405.11740/) (2024)
- [ProSpec RL: Plan Ahead, then Execute](https://mlsanity.com/paper/2407.21359/) (2024)
- [SAVGO: Learning State-Action Value Geometry with Cosine Similarity for Continuous Control](https://mlsanity.com/paper/2605.00787/) (2026)

## Abstract (arXiv)

Deep reinforcement learning (RL) algorithms suffer severe performance degradation when the interaction data is scarce, which limits their real-world application. Recently, visual representation learning has been shown to be effective and promising for boosting sample efficiency in RL. These methods usually rely on contrastive learning and data augmentation to train a transition model for state prediction, which is different from how the model is used in RL--performing value-based planning. Accordingly, the learned representation by these visual methods may be good for recognition but not optimal for estimating state value and solving the decision problem. To address this issue, we propose a novel method, called value-consistent representation learning (VCR), to learn representations that are directly related to decision-making. More specifically, VCR trains a model to predict the future state (also referred to as the ''imagined state'') based on the current one and a sequence of actions. Instead of aligning this imagined state with a real state returned by the environment, VCR applies a Q-value head on both states and obtains two distributions of action values. Then a distance is computed and minimized to force the imagined state to produce a similar action value prediction as that by the real state. We develop two implementations of the above idea for the discrete and continuous action spaces respectively. We conduct experiments on Atari 100K and DeepMind Control Suite benchmarks to validate their effectiveness for improving sample efficiency. It has been demonstrated that our methods achieve new state-of-the-art performance for search-free RL algorithms.
