# Phasic Self-Imitative Reduction for Sparse-Reward Goal-Conditioned Reinforcement Learning

arXiv: https://arxiv.org/abs/2206.12030 · HTML: https://mlsanity.com/paper/2206.12030/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 67 references that are in the map.
- First posted on arXiv 24 Jun 2022.

## Builds on (most cited first, 30 of 50)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Convex Optimization: Algorithms and Complexity](https://mlsanity.com/paper/1405.4980/) (2014)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)

## Built on by (most cited first, 16 of 16)

- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Decomposing the Enigma: Subgoal-based Demonstration Learning for Formal Theorem Proving](https://mlsanity.com/paper/2305.16366/) (2023)
- [On Transforming Reinforcement Learning by Transformer: The Development Trajectory](https://mlsanity.com/paper/2212.14164/) (2022)
- [Universal Visual Decomposer: Long-Horizon Manipulation Made Easy](https://mlsanity.com/paper/2310.08581/) (2023)
- [DecisionNCE: Embodied Multimodal Representations via Implicit Preference Learning](https://mlsanity.com/paper/2402.18137/) (2024)
- [A System for Morphology-Task Generalization via Unified Representation and Behavior Distillation](https://mlsanity.com/paper/2211.14296/) (2022)
- [DexCatch: Learning to Catch Arbitrary Objects with Dexterous Hands](https://mlsanity.com/paper/2310.08809/) (2023)
- [On-Robot Reinforcement Learning with Goal-Contrastive Rewards](https://mlsanity.com/paper/2410.19989/) (2024)
- [Goal-conditioned Offline Reinforcement Learning through State Space Partitioning](https://mlsanity.com/paper/2303.09367/) (2023)
- [When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learning](https://mlsanity.com/paper/2303.17600/) (2023)
- [User-centric Heterogeneous-action Deep Reinforcement Learning for Virtual Reality in the Metaverse over Wireless Networks](https://mlsanity.com/paper/2302.01471/) (2023)
- [SEGO: Sequential Subgoal Optimization for Mathematical Problem-Solving](https://mlsanity.com/paper/2310.12960/) (2023)
- [Heterogeneous 360 Degree Videos in Metaverse: Differentiated Reinforcement Learning Approaches](https://mlsanity.com/paper/2308.04083/) (2023)
- [Spatio-temporal Value Semantics-based Abstraction for Dense Deep Reinforcement Learning](https://mlsanity.com/paper/2405.15829/) (2024)
- [Improving Reward-Conditioned Policies for Multi-Armed Bandits using Normalized Weight Functions](https://mlsanity.com/paper/2406.10795/) (2024)
- [Temporal Self-Imitation Learning](https://mlsanity.com/paper/2606.19752/) (2026)

## Abstract (arXiv)

It has been a recent trend to leverage the power of supervised learning (SL) towards more effective reinforcement learning (RL) methods. We propose a novel phasic approach by alternating online RL and offline SL for tackling sparse-reward goal-conditioned problems. In the online phase, we perform RL training and collect rollout data while in the offline phase, we perform SL on those successful trajectories from the dataset. To further improve sample efficiency, we adopt additional techniques in the online phase including task reduction to generate more feasible trajectories and a value-difference-based intrinsic reward to alleviate the sparse-reward issue. We call this overall algorithm, PhAsic self-Imitative Reduction (PAIR). PAIR substantially outperforms both non-phasic RL and phasic SL baselines on sparse-reward goal-conditioned robotic control problems, including a challenging stacking task. PAIR is the first RL method that learns to stack 6 cubes with only 0/1 success rewards from scratch.
