# VRKitchen2.0-IndoorKit: A Tutorial for Augmented Indoor Scene Building in Omniverse

arXiv: https://arxiv.org/abs/2206.11887 · HTML: https://mlsanity.com/paper/2206.11887/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 11 references that are in the map.
- First posted on arXiv 23 Jun 2022.

## Builds on (most cited first, 8 of 8)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [AKB-48: A Real-World Articulated Object Knowledge Base](https://mlsanity.com/paper/2202.08432/) (2022)
- [Using the Jupyter Notebook as a Tool for Open Science: An Empirical Study](https://mlsanity.com/paper/1804.05492/) (2018)

## Built on by (most cited first, 1 of 1)

- [Translating Universal Scene Descriptions into Knowledge Graphs for Robotic Environment](https://mlsanity.com/paper/2310.16737/) (2023)

## Abstract (arXiv)

With the recent progress of simulations by 3D modeling software and game engines, many researchers have focused on Embodied AI tasks in the virtual environment. However, the research community lacks a platform that can easily serve both indoor scene synthesis and model benchmarking with various algorithms. Meanwhile, computer graphics-related tasks need a toolkit for implementing advanced synthesizing techniques. To facilitate the study of indoor scene building methods and their potential robotics applications, we introduce INDOORKIT: a built-in toolkit for NVIDIA OMNIVERSE that provides flexible pipelines for indoor scene building, scene randomizing, and animation controls. Besides, combining Python coding in the animation software INDOORKIT assists researchers in creating real-time training and controlling avatars and robotics. The source code for this toolkit is available at https://github.com/realvcla/VRKitchen2.0-Tutorial, and the tutorial along with the toolkit is available at https://vrkitchen20-tutorial.readthedocs.io/en/
