# NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds

arXiv: https://arxiv.org/abs/2206.11736 · HTML: https://mlsanity.com/paper/2206.11736/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 70 references that are in the map.
- First posted on arXiv 23 Jun 2022.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Benchmarking Neural Network Robustness to Common Corruptions and Perturbations](https://mlsanity.com/paper/1903.12261/) (2019)
- [Enhancing The Reliability of Out-of-distribution Image Detection in Neural Networks](https://mlsanity.com/paper/1706.02690/) (2017)
- [Large-Scale Long-Tailed Recognition in an Open World](https://mlsanity.com/paper/1904.05160/) (2019)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Do Deep Generative Models Know What They Don't Know?](https://mlsanity.com/paper/1810.09136/) (2018)
- [A Unifying Review of Deep and Shallow Anomaly Detection](https://mlsanity.com/paper/2009.11732/) (2020)
- [Open-Set Recognition: a Good Closed-Set Classifier is All You Need?](https://mlsanity.com/paper/2110.06207/) (2021)
- [AI and the Everything in the Whole Wide World Benchmark](https://mlsanity.com/paper/2111.15366/) (2021)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Generalized Category Discovery](https://mlsanity.com/paper/2201.02609/) (2022)
- [A review on outlier/anomaly detection in time series data](https://mlsanity.com/paper/2002.04236/) (2020)
- [SegmentMeIfYouCan: A Benchmark for Anomaly Segmentation](https://mlsanity.com/paper/2104.14812/) (2021)
- [Latent Space Autoregression for Novelty Detection](https://mlsanity.com/paper/1807.01653/) (2018)
- [Automatically Discovering and Learning New Visual Categories with Ranking Statistics](https://mlsanity.com/paper/2002.05714/) (2020)
- [Detecting the Unexpected via Image Resynthesis](https://mlsanity.com/paper/1904.07595/) (2019)
- [The Fishyscapes Benchmark: Measuring Blind Spots in Semantic Segmentation](https://mlsanity.com/paper/1904.03215/) (2019)
- [Novel Visual Category Discovery with Dual Ranking Statistics and Mutual Knowledge Distillation](https://mlsanity.com/paper/2107.03358/) (2021)
- [The Dataset Nutrition Label: A Framework To Drive Higher Data Quality Standards](https://mlsanity.com/paper/1805.03677/) (2018)
- [UBnormal: New Benchmark for Supervised Open-Set Video Anomaly Detection](https://mlsanity.com/paper/2111.08644/) (2021)
- [The CLEAR Benchmark: Continual LEArning on Real-World Imagery](https://mlsanity.com/paper/2201.06289/) (2022)
- [A Survey of Single-Scene Video Anomaly Detection](https://mlsanity.com/paper/2004.05993/) (2020)
- [Learning to Detect Every Thing in an Open World](https://mlsanity.com/paper/2112.01698/) (2021)
- [Confidence-based Out-of-Distribution Detection: A Comparative Study and Analysis](https://mlsanity.com/paper/2107.02568/) (2021)

## Built on by (most cited first, 4 of 4)

- [NovPhy: A Testbed for Physical Reasoning in Open-world Environments](https://mlsanity.com/paper/2303.01711/) (2023)
- [MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft](https://mlsanity.com/paper/2607.29218/) (2026)
- [What Can We Learn from Harry Potter? An Exploratory Study of Visual Representation Learning from Atypical Videos](https://mlsanity.com/paper/2508.21770/) (2025)
- [WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning](https://mlsanity.com/paper/2606.12852/) (2026)

## Abstract (arXiv)

In order for artificial agents to successfully perform tasks in changing environments, they must be able to both detect and adapt to novelty. However, visual novelty detection research often only evaluates on repurposed datasets such as CIFAR-10 originally intended for object classification, where images focus on one distinct, well-centered object. New benchmarks are needed to represent the challenges of navigating the complex scenes of an open world. Our new NovelCraft dataset contains multimodal episodic data of the images and symbolic world-states seen by an agent completing a pogo stick assembly task within a modified Minecraft environment. In some episodes, we insert novel objects of varying size within the complex 3D scene that may impact gameplay. Our visual novelty detection benchmark finds that methods that rank best on popular area-under-the-curve metrics may be outperformed by simpler alternatives when controlling false positives matters most. Further multimodal novelty detection experiments suggest that methods that fuse both visual and symbolic information can improve time until detection as well as overall discrimination. Finally, our evaluation of recent generalized category discovery methods suggests that adapting to new imbalanced categories in complex scenes remains an exciting open problem.
