# Reinforcement Learning under Partial Observability Guided by Learned Environment Models

arXiv: https://arxiv.org/abs/2206.11708 · HTML: https://mlsanity.com/paper/2206.11708/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 26 references that are in the map.
- First posted on arXiv 23 Jun 2022.

## Builds on (most cited first, 11 of 11)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation](https://mlsanity.com/paper/1708.05144/) (2017)
- [Joint Inference of Reward Machines and Policies for Reinforcement Learning](https://mlsanity.com/paper/1909.05912/) (2019)
- [Reinforcement Learning with Non-Markovian Rewards](https://mlsanity.com/paper/1912.02552/) (2019)
- [Active Finite Reward Automaton Inference and Reinforcement Learning Using Queries and Counterexamples](https://mlsanity.com/paper/2006.15714/) (2020)
- [Induction of Subgoal Automata for Reinforcement Learning](https://mlsanity.com/paper/1911.13152/) (2019)
- [Qualitative Analysis of POMDPs with Temporal Logic Specifications for Robotics Applications](https://mlsanity.com/paper/1409.3360/) (2014)
- [Verification of indefinite-horizon POMDPs](https://mlsanity.com/paper/2007.00102/) (2020)

## Built on by (most cited first, 4 of 4)

- [Optimizing Crop Management with Reinforcement Learning and Imitation Learning](https://mlsanity.com/paper/2209.09991/) (2022)
- [Automata Learning meets Shielding](https://mlsanity.com/paper/2212.01838/) (2022)
- [Quantum Bayesian Networks Can Speed up Reinforcement Learning in Partially Observable Environments](https://mlsanity.com/paper/2507.18606/) (2025)
- [ATLAS: Discovering Agent Strategies through LLM-Guided Abstraction and Automata Learning](https://mlsanity.com/paper/2608.14352/) (2026)

## Abstract (arXiv)

In practical applications, we can rarely assume full observability of a system's environment, despite such knowledge being important for determining a reactive control system's precise interaction with its environment. Therefore, we propose an approach for reinforcement learning (RL) in partially observable environments. While assuming that the environment behaves like a partially observable Markov decision process with known discrete actions, we assume no knowledge about its structure or transition probabilities. Our approach combines Q-learning with IoAlergia, a method for learning Markov decision processes (MDP). By learning MDP models of the environment from episodes of the RL agent, we enable RL in partially observable domains without explicit, additional memory to track previous interactions for dealing with ambiguities stemming from partial observability. We instead provide RL with additional observations in the form of abstract environment states by simulating new experiences on learned environment models to track the explored states. In our evaluation, we report on the validity of our approach and its promising performance in comparison to six state-of-the-art deep RL techniques with recurrent neural networks and fixed memory.
