# Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations

arXiv: https://arxiv.org/abs/2206.11693 · HTML: https://mlsanity.com/paper/2206.11693/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 50 references that are in the map.
- First posted on arXiv 23 Jun 2022.

## Builds on (most cited first, 25 of 25)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Towards Principled Methods for Training Generative Adversarial Networks](https://mlsanity.com/paper/1701.04862/) (2017)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Exploring the Limitations of Behavior Cloning for Autonomous Driving](https://mlsanity.com/paper/1904.08980/) (2019)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Robust Imitation of Diverse Behaviors](https://mlsanity.com/paper/1707.02747/) (2017)
- [Learning human behaviors from motion capture by adversarial imitation](https://mlsanity.com/paper/1707.02201/) (2017)
- [Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning](https://mlsanity.com/paper/2203.14912/) (2022)
- [An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research](https://mlsanity.com/paper/1910.00093/) (2019)
- [AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control](https://mlsanity.com/paper/2104.02180/) (2021)
- [Augmenting GAIL with BC for sample efficient imitation learning](https://mlsanity.com/paper/2001.07798/) (2020)

## Built on by (most cited first, 30 of 45)

- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [Visual Whole-Body Control for Legged Loco-Manipulation](https://mlsanity.com/paper/2403.16967/) (2024)
- [Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics](https://mlsanity.com/paper/2501.10100/) (2025)
- [DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets](https://mlsanity.com/paper/2404.19264/) (2024)
- [Prompt a Robot to Walk with Large Language Models](https://mlsanity.com/paper/2309.09969/) (2023)
- [Whole-body Humanoid Robot Locomotion with Human Reference](https://mlsanity.com/paper/2402.18294/) (2024)
- [Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions](https://mlsanity.com/paper/2209.07899/) (2022)
- [Generalized Animal Imitator: Agile Locomotion with Versatile Motion Prior](https://mlsanity.com/paper/2310.01408/) (2023)
- [Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design](https://mlsanity.com/paper/2401.16337/) (2024)
- [FLD: Fourier Latent Dynamics for Structured Motion Representation and Learning](https://mlsanity.com/paper/2402.13820/) (2024)
- [Rethinking Robustness Assessment: Adversarial Attacks on Learning-based Quadrupedal Locomotion Controllers](https://mlsanity.com/paper/2405.12424/) (2024)
- [SoloParkour: Constrained Reinforcement Learning for Visual Locomotion from Privileged Experience](https://mlsanity.com/paper/2409.13678/) (2024)
- [Causal Action Influence Aware Counterfactual Data Augmentation](https://mlsanity.com/paper/2405.18917/) (2024)
- [A Dual Approach to Imitation Learning from Observations with Offline Datasets](https://mlsanity.com/paper/2406.08805/) (2024)
- [High-Performance Reinforcement Learning on Spot: Optimizing Simulation Parameters with Distributional Measures](https://mlsanity.com/paper/2504.17857/) (2025)
- [Learning Diverse Skills for Local Navigation under Multi-constraint Optimality](https://mlsanity.com/paper/2310.02440/) (2023)
- [PA-LOCO: Learning Perturbation-Adaptive Locomotion for Quadruped Robots](https://mlsanity.com/paper/2407.04224/) (2024)
- [Unsupervised Skill Discovery as Exploration for Learning Agile Locomotion](https://mlsanity.com/paper/2508.08982/) (2025)
- [Intentionally-underestimated Value Function at Terminal State for Temporal-difference Learning with Mis-designed Reward](https://mlsanity.com/paper/2308.12772/) (2023)
- [Action Inference by Maximising Evidence: Zero-Shot Imitation from Observation with World Models](https://mlsanity.com/paper/2312.02019/) (2023)
- [Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility](https://mlsanity.com/paper/2505.16084/) (2025)
- [Differentiable Simulation of Hard Contacts with Soft Gradients for Learning and Control](https://mlsanity.com/paper/2506.14186/) (2025)
- [Zero-Shot Offline Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2410.08751/) (2024)
- [Symmetry-Guided Memory Augmentation for Efficient Locomotion Learning](https://mlsanity.com/paper/2502.01521/) (2025)
- [InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills](https://mlsanity.com/paper/2603.07516/) (2026)
- [DeepTransition: Viability Leads to the Emergence of Gait Transitions in Learning Anticipatory Quadrupedal Locomotion Skills](https://mlsanity.com/paper/2306.07419/) (2023)
- [Reinforcement Learning from Wild Animal Videos](https://mlsanity.com/paper/2412.04273/) (2024)
- [Dual-Force: Enhanced Offline Diversity Maximization under Imitation Constraints](https://mlsanity.com/paper/2501.04426/) (2025)
- [Transferable Latent-to-Latent Locomotion Policy for Efficient and Versatile Motion Control of Diverse Legged Robots](https://mlsanity.com/paper/2503.17626/) (2025)

## Abstract (arXiv)

Learning agile skills is one of the main challenges in robotics. To this end, reinforcement learning approaches have achieved impressive results. These methods require explicit task information in terms of a reward function or an expert that can be queried in simulation to provide a target control output, which limits their applicability. In this work, we propose a generative adversarial method for inferring reward functions from partial and potentially physically incompatible demonstrations for successful skill acquirement where reference or expert demonstrations are not easily accessible. Moreover, we show that by using a Wasserstein GAN formulation and transitions from demonstrations with rough and partial information as input, we are able to extract policies that are robust and capable of imitating demonstrated behaviors. Finally, the obtained skills such as a backflip are tested on an agile quadruped robot called Solo 8 and present faithful replication of hand-held human demonstrations.
