# Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation

arXiv: https://arxiv.org/abs/2206.11403 · HTML: https://mlsanity.com/paper/2206.11403/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 35 of its 66 references that are in the map.
- First posted on arXiv 22 Jun 2022.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)

## Builds on (most cited first, 30 of 35)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [SCALOR: Generative World Models with Scalable Object Representations](https://mlsanity.com/paper/1910.02384/) (2019)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Visual Interaction Networks](https://mlsanity.com/paper/1706.01433/) (2017)
- [Sample-efficient Cross-Entropy Method for Real-time Planning](https://mlsanity.com/paper/2008.06389/) (2020)
- [CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/1810.06284/) (2018)
- [Asymmetric self-play for automatic goal discovery in robotic manipulation](https://mlsanity.com/paper/2101.04882/) (2021)
- [Causal Influence Detection for Improving Efficiency in Reinforcement Learning](https://mlsanity.com/paper/2106.03443/) (2021)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [COBRA: Data-Efficient Model-Based RL through Unsupervised Object Discovery and Curiosity-Driven Exploration](https://mlsanity.com/paper/1905.09275/) (2019)
- [Towards Practical Multi-Object Manipulation using Relational Reinforcement Learning](https://mlsanity.com/paper/1912.11032/) (2019)
- [Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning](https://mlsanity.com/paper/2107.12544/) (2021)
- [Active World Model Learning with Progress Curiosity](https://mlsanity.com/paper/2007.07853/) (2020)
- [The Challenges of Exploration for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.11861/) (2022)
- [Self-supervised Reinforcement Learning with Independently Controllable Subgoals](https://mlsanity.com/paper/2109.04150/) (2021)

## Built on by (most cited first, 30 of 31)

- [VLA-RFT: Vision-Language-Action Reinforcement Fine-tuning with Verified Rewards in World Simulators](https://mlsanity.com/paper/2510.00406/) (2025)
- [Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics](https://mlsanity.com/paper/2501.10100/) (2025)
- [Optimistic Active Exploration of Dynamical Systems](https://mlsanity.com/paper/2306.12371/) (2023)
- [Entity-Centric Reinforcement Learning for Object Manipulation from Pixels](https://mlsanity.com/paper/2404.01220/) (2024)
- [Grounding Video Models to Actions through Goal Conditioned Exploration](https://mlsanity.com/paper/2411.07223/) (2024)
- [DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning](https://mlsanity.com/paper/2505.19850/) (2025)
- [Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning](https://mlsanity.com/paper/2603.15789/) (2026)
- [Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2410.11251/) (2024)
- [SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models](https://mlsanity.com/paper/2503.01584/) (2025)
- [Epistemically-guided forward-backward exploration](https://mlsanity.com/paper/2507.05477/) (2025)
- [Continual Reinforcement Learning by Planning with Online World Models](https://mlsanity.com/paper/2507.09177/) (2025)
- [Hierarchical Entity-centric Reinforcement Learning with Factored Subgoal Diffusion](https://mlsanity.com/paper/2602.02722/) (2026)
- [Focusing on What Matters: Object-Agent-centric Tokenization for Vision Language Action models](https://mlsanity.com/paper/2509.23655/) (2025)
- [Graph World Models: Concepts, Taxonomy, and Future Directions](https://mlsanity.com/paper/2604.27895/) (2026)
- [Regularity as Intrinsic Reward for Free Play](https://mlsanity.com/paper/2312.01473/) (2023)
- [Beyond Human Demonstrations: Diffusion-Based Reinforcement Learning to Generate Data for VLA Training](https://mlsanity.com/paper/2509.19752/) (2025)
- [Biased Dreams: Limitations to Epistemic Uncertainty Quantification in Latent Dynamics Models](https://mlsanity.com/paper/2604.25416/) (2026)
- [Automated Discovery of Functional Actual Causes in Complex Environments](https://mlsanity.com/paper/2404.10883/) (2024)
- [Compete and Compose: Learning Independent Mechanisms for Modular World Models](https://mlsanity.com/paper/2404.15109/) (2024)
- [Realistic Evaluation of TabPFN v2 in Open Environments](https://mlsanity.com/paper/2505.16226/) (2025)
- [Intrinsic Motivation in Model-based Reinforcement Learning: A Brief Review](https://mlsanity.com/paper/2301.10067/) (2023)
- [Goal-conditioned Offline Planning from Curious Exploration](https://mlsanity.com/paper/2311.16996/) (2023)
- [Zero-Shot Offline Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2410.08751/) (2024)
- [Interestingness as an Inductive Heuristic for Future Compression Progress](https://mlsanity.com/paper/2605.14831/) (2026)
- [Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction](https://mlsanity.com/paper/2408.11816/) (2024)
- [Object-centric proto-symbolic behavioural reasoning from pixels](https://mlsanity.com/paper/2411.17438/) (2024)
- [Learning Soft Robotic Dynamics with Active Exploration](https://mlsanity.com/paper/2510.27428/) (2025)
- [Incremental Few-Shot Adaptation for Non-Prehensile Object Manipulation using Parallelizable Physics Simulators](https://mlsanity.com/paper/2409.13228/) (2024)
- [A New Approach to Backtracking Counterfactual Explanations: A Unified Causal Framework for Efficient Model Interpretability](https://mlsanity.com/paper/2505.02435/) (2025)
- [Sample-efficient Low-level Motion Planning for Robotic Manipulation Tasks via Zero-shot Transfer Learning](https://mlsanity.com/paper/2606.06041/) (2026)

## Abstract (arXiv)

It has been a long-standing dream to design artificial agents that explore their environment efficiently via intrinsic motivation, similar to how children perform curious free play. Despite recent advances in intrinsically motivated reinforcement learning (RL), sample-efficient exploration in object manipulation scenarios remains a significant challenge as most of the relevant information lies in the sparse agent-object and object-object interactions. In this paper, we propose to use structured world models to incorporate relational inductive biases in the control loop to achieve sample-efficient and interaction-rich exploration in compositional multi-object environments. By planning for future novelty inside structured world models, our method generates free-play behavior that starts to interact with objects early on and develops more complex behavior over time. Instead of using models only to compute intrinsic rewards, as commonly done, our method showcases that the self-reinforcing cycle between good models and good exploration also opens up another avenue: zero-shot generalization to downstream tasks via model-based planning. After the entirely intrinsic task-agnostic exploration phase, our method solves challenging downstream tasks such as stacking, flipping, pick & place, and throwing that generalizes to unseen numbers and arrangements of objects without any additional training.
